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Article #6250

Any abuse editing wizards want to help me?

#6250
From: Mark Green
Date: Mon, 18 Sep 1995 00:00
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  Ok, I'm trying to make an abuse level, and I had the following idea for
a puzzle:
  Near the beginning, there is a point where the player can pick up what
seem to be limitless amounts of respawned ammo.  However, every time the
player picks up a unit of ammo, an ant armed with that ammo is added to
a later room.  So if you get lots, they'll get lots too.  And they've got
numbers.
  Having accepted I'd have to modify a level in order to do this (partly
because of the DARNEL (bug?)), I make a respawner to generate the 
repeating ammo, linking it to a grenade_icon2 on the floor.  However, it
doesn't work.  The 'linked' grenade still appears, but a series of 'fuzzy',
semi-transparant grenades constantly drop down behind it.  
  Ah well, I figure, I'll try it without the respawning.  I link the
grenade_icon2 to a hidden_ant elsewhere.  Then I drop to play mode and
get the grenade.  When I enter the other room, I hear the roar of 
ants activating, but none actually drop.
  If this was the editor used for designing the games current levels, I
heartily admire the designer for his patience!

Mg  
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From: Mark Green <Ma...@antelope.demon.co.uk>
Subject: Any abuse editing wizards want to help me?
Date: 1995/09/18
Message-ID: <811451143snz@antelope.demon.co.uk>
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