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Article #6201

Re: Impressions of Need for Speed and a 17" monitor question.

#6201
From: alp... James Wall
Date: Thu, 21 Sep 1995 00:00
33 lines
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Adam Williamson <Ad...@scss.demon.co.uk> wrote:

> In article <43hsf8$f...@news.rain.org> de...@rain.org  writes:

> No, it's the GAME that makes the difference. On one side, you've got the
> simplistic sprite whizzing past scenery arecade race game. On the other 
> you've got a highly contoured and detailed world, and a very complex 3D
> engine. Think before you post.
> -- 

I find it very hard to believe that you've actually seen NFS in
action.  We're talking 3d smoke effects, fully contoured roads, cars
texture mapped and rendered so well they look like some kind of SGI
animation, skid marks that stay where they are through the entire
race, weather effects, decent car AI, texture maps that somehow don't
go blocky at close range, scenery items that scale and turn depending
on your cars angle, all that and a dozen more things I don't have time
to list.

The detail of the graphics in NFS just completely blows everything
else away on this platform.  They aren't some crappy 2D Outrun ripoff
shite.  It's not limited to 45 degree slopes like SysShock, and as a
whole it provides a _much_ more contoured world than said game.

Play the game some more before you post.



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From: alp...@hunterlink.net.au (James Wall)
Subject: Re: Impressions of Need for Speed and a 17" monitor question.
Date: 1995/09/21
Message-ID: <43uf8r$40e@ghostgum.hunterlink.net.au>
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references: <43hsf8$f6n@news.rain.org> <811443612snz@scss.demon.co.uk>
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