Article View: comp.sys.ibm.pc.games.action
Article #6146Re: Pentium 120 vs. 3DO M2
From: fm... Frederick Y Mah
Date: Tue, 19 Sep 1995 00:00
Date: Tue, 19 Sep 1995 00:00
23 lines
1168 bytes
1168 bytes
gould@danno (D. Gould) writes: >Adam Williamson (Ad...@scss.demon.co.uk) wrote: >: Can we stuff the polygons per second shit? What we really want is some games >: common across all systems to compare. That's the best thing. >Pretty tricky for M2! >This is still dodgy, because a ported game is going to be as good as a rewrite. >However, WC III is supposed to be faster on a PSX than a P120. However, the >P120 can do SVGA... >Has anyone seen NASCAR on a 3D accelerated PC yet? >Dave. Nope, but from the press release the guy from Papyrus says "...it screams!" http://www.diamondmm.com -- Fred Mah --- fm...@ecn.purdue.edu http://widget.ecn.purdue.edu/~fmah
Technical Details
Message-ID:
<43nb9j$4i3@mozo.cc.purdue.edu>Path:
mbox-mo1.pugleaf.net!unknown!not-for-mailReferences:
<DF0sCq.JxA@rci.ripco.com> <43ie6h$435@uro.theporch.com> <811443759snz@scss.demon.co.uk> <DF5zx1.Io7@uns.bris.ac.uk>Show Full Headers
Complete Article Headers
From: fm...@widget.ecn.purdue.edu (Frederick Y Mah) Subject: Re: Pentium 120 vs. 3DO M2 Date: 1995/09/19 Message-ID: <43nb9j$4i3@mozo.cc.purdue.edu> X-Deja-AN: 110384595 references: <DF0sCq.JxA@rci.ripco.com> <43ie6h$435@uro.theporch.com> <811443759snz@scss.demon.co.uk> <DF5zx1.Io7@uns.bris.ac.uk> organization: Purdue University newsgroups: comp.sys.ibm.pc.games.action MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit