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Article #5968

Re: Duke Nukem 3D on Target?

#5968
From: Jef Curlin
Date: Fri, 15 Sep 1995 00:00
36 lines
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george.b...@swcbbs.com (GEORGE BROUSSARD) wrote:
>David,
>
>-> I am *really* looking forward to this game more than any other game
>-> since I started gaming (which was right about the time the first Kroz
>-> was released) - even QUAKE! Please take all the time you need to make
>-> this game as good as it can be. We (gamers) may complain now, but we
>-> will thank you later!
>->
>
>We're working as hard as we can. :)  Right now we have daily network
>games and are tweaking weapons and ammo balances so they are just right.
>We are about to enter the stage where we try to finalize everything and
>get it all working right.  The game should enter beta testing within a
>month.
>
>-> Just promise us that DN3D and the other BUILD games will not see the
>-> fate of so many Apogee games this year. I will mourn Crazy Baby
>-> forever!
>
>Yes, too bad about Baby, but we cut it and several other small games
>loose so we could focus on the big games more.  Unfortunate, but that's
>the way it goes sometimes.
>
>George Broussard, Pres., 3D Realms
What I want to know is, why did we ever see ridiculous release dates, like August?
I personally would like it if you would not put out any release dates until you have 
a better idea of when a game is going to be out.  Apogee is horrible about this.  
For example, the first slide show for Xenophage was over a year ago and the game 
still isn't out.  Take a tip from "Crack.Dot.Com", if you publish any release dates, 
make sure the game is out on time.

Jef

p.s. I will admit that you did a great job with meeting Terminal Velocity's release 
date.  Great game BTW.
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From: Jef Curlin <jef_c...@hp-corvallis.om.hp.com>
Subject: Re: Duke Nukem 3D on Target?
Date: 1995/09/15
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