Article View: comp.sys.ibm.pc.games.action
Article #5915Re: MW2 speed
From: tot... Tim Otholt
Date: Wed, 27 Sep 1995 00:00
Date: Wed, 27 Sep 1995 00:00
23 lines
1490 bytes
1490 bytes
In article <43vsbf$1qo...@s230.netins.net> sfu...@netins.net (Steve Fuller) writes: >In article <1995Sep15.0...@galileo.cc.rochester.edu>, > mc...@uhura.cc.rochester.edu (Matthew Cham) wrote: > >>Any comparisons would be appreciated. >>BTW, Can MW2 run on SVGA 640x400 or 640x480? > >MW2 will do 320x200, 640x480, or 1024x768. The 1024 mode CRAWLS on my >machine (p90, 16MB, ATI PCI card w 2MB VRAM). Yes I know it's probably due >to the card. :) > Just as another comment... I have a Pentium 120 Zappa, 32MB RAM, and Hercules Stingray 64 video card, outrageous VIDSPEED and PCBENCH 9.0 benchmark scores. Incredible performance. Guess what. 1024x768 mode is still too slow. (FYI the Hercules Stingray 64/Video is considered to be the #1 or #2 fastest DOS video card around. Windows performance is just plain "OK"). I play at 640x480, or 320x200 for those scenarios that are just loaded with polygons (like the Jade Falcon Trials). Mechwarrior rocks, but PCs are just not fast enough to do MW2 in 1024x768. Tim
Technical Details
Message-ID:
<44c9p6$afd@amdint.amd.com>Path:
mbox-mo1.pugleaf.net!unknown!not-for-mailReferences:
<1995Sep15.013928.12425@galileo.cc.rochester.edu> <43vsbf$1qo_001@s230.netins.net>Show Full Headers
Complete Article Headers
From: tot...@angelo.amd.com (Tim Otholt) Subject: Re: MW2 speed Date: 1995/09/27 Message-ID: <44c9p6$afd@amdint.amd.com> X-Deja-AN: 110853805 references: <1995Sep15.013928.12425@galileo.cc.rochester.edu> <43vsbf$1qo_001@s230.netins.net> organization: Advanced Micro Devices, Santa Clara, CA newsgroups: comp.sys.ibm.pc.games.action MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit