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Article #5782

PR general FAQ v2.1a 1/7

#5782
From: vctr1... Vctr113062
Date: Wed, 13 Sep 1995 00:00
442 lines
19684 bytes
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             /   !  Primal Rage 2.3 FAQ    _.--~T : l  l<  /.-~
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by Evan Gridley (ej...@cornell.edu), updated by Victar (vctr1...@aol.com)

ADAPTED FROM THE PRIMAL RAGE 1.7 FAQ 
BY   ZARGON  a.k.a.  MASTER LAO  (YU8...@NOVA.GMI.EDU)  
AND  PERICOM  (EQR5M...@CLUSTR.NORTH-LONDON.AC.UK) 
PROOFREAD BY  UNDERMIND  (imf...@prism.gatech.edu)  
       owner of Mardi Gras Games            

This file is Copyright � 1994 (barely...) and 1995. All rights reserved.
Distribution of this file, in whole or in part is permitted, provided that
it isn't modified in any form and that proper credit is given to the
authors.

Atari and Primal Rage are trademarks of Atari TWI. All copyrights are
owned by their respective owners, no infringement intended.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+++++++++++++++++What's New++++++++++++++++++
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Changes from Primal Rage 2.3 FAQ v2.0
     Combos added, new combo names FOUND!!!
     Combo key revamped
     Info tidbits added to some move descriptions (PR Guide again)
     No Cheeze meter correction, notes added
     New Info added to Eat a Worshiper (w/help from the PR Guide)
     Info added to PR for home systems (I got SNES PR!!!)
     Trivialities (Jason Leong in Sauron's ending :)

Changes from Primal Rage 2.3 FAQ v1.9
     Vertigo's moves modified 
     Combos added (new combo names!)
     Moves that "trigger" combo names added where known
     Lots of PR for home systems info added 
     Minor stuff (Talon's flexible tail is creative license! :)

Changes from Primal Rage 2.3 FAQ v1.8
     Many combos added! 
     Lightning combos marked, percentiles and min. required hits added
where known
     Talon's Pounce & Flip, Frantic Fury corrected 
     Talon's Run description modified
     New Final Battle Bug added
     Free Play info added
     Quick/Fierce vs. High/Low mistake in "Normal Moves" section fixed
     Special moves that extend combos marked with a "^"
     All tabs replaced with spaces
     Teeny little things

Changes from Primal Rage 2.3 FAQ v1.71
     Combos added 
     Barney Armadon color mistake fixed
     Anti-CPU strategies added
     Buffer your hop jumps, even in combos! 
     Jumping, Final Battle sections moved
     Minor stuff

Changes from Primal Rage 2.3 FAQ v1.6
     Combos added (streakers confirmed :)
     ASCII fixed *again*, esp. in moves section
     NEW UPGRADE is not coming...? :-(
     misc. minor stuff

Changes from Primal Rage 2.3 FAQ v1.5
     Combos added
     Simultaneous Attack Collisions added
     Infernal & Gut Buster moves fixed
     Some move descriptions modified (esp. Cannonball, Inferno Flash)
     Raining Cows (and Bricks & Ice Balls!) confirmed
     New Final Battle battle bug added
     Note to Combos section added (& "streakers"?)
     PR coming to home systems!!!
     Cross-up corner trap added
     More boss/upgrade rumors added
     More streamlining & misc stuff

Changes from Primal Rage 2.3 FAQ v1.0
     Storyline (from the GamePro PR Arcade Players Guide!)
     Meet the Critters (with statistics swiped from the Guide!)
     All 3rd fatalities confirmed
     Blizzard's Mega Punch descriptions corrected, many move descriptions
elaborated
     Combos added
     Colors section elaborated
     Ballistic section elaborated (guess what source!)
     Scoring info added! (love that Guide!)
     More ASCII streamlining & touch-ups
     Ending pictures better described (still more thanx to the Guide!)
     Misc. trivial stuff

Changes from Primal Rage 2.3 FAQ v0.9
     More info on all 3rd fatalities added
     Info on Final Battle added
     Raining Cows added to Secrets 
     New colors added
     Combo section updated a little
     Moves also described in simplified code
     Total Domination, Quick Kill, Scoring info added
     CPU AI patterns added
     Several other misc. things added
     ASCII touch-ups & streamlining
     spell-checker, proofreading, minor corrections

Changes from FAQ (v1.3) for Primal Rage 1.7
     FAQ Updated for 2.3 Chips!
     Atari pack-in Chip info -- from the source!
     Combination Names!
     New Fatality Names!
     0.6 more PR!!! (???)
     Old combo listings removed/changed

Additions from FAQ (v 1.12):
     Even more accurate moves list!
     NEW CHIP INFO!!!

Additions from FAQ (v 1.0):
     Sauron's Flesh Eating is there...oops!
     Armadon's Leaping Uppercut correction
     Primal Rage is on the Web!  (see Latest and Greatest)

Additions from FAQ (v .93):
     Chaos' Golden Shower and both Vertigo's fatalities have been
confirmed
     Armadon's Meditation and Sauron's Flesh Eating fatalities!
     Combos like mad...multiple hits in the air explained
     Some minor corrections (Chaos, Diablo)

Additions from FAQ (v .9):
     Letter system is back to match the template on the game
     Clock and Counter changed to Toward and Away, respectively
     Volleyball secret on Sauron's stage!
     Corrections (Armadon, Diablo)
     Talon's Jugular Bite FOUND!
     More combos, endings
     Jumping section

Additions from FAQ (v .86):
     The minimum movements needed have been checked!
     Corrections for many of the characters!
     Joystick visuals added to Special Moves section
     Tabs are fixed!!!
     Slide for Talon and the apes added to the Normal Moves section
     More descriptions
     A couple more combos
     Endings!

Additions from FAQ (v .82):
     New Headings
     What's New section
     New Intro
     Combos section
     Offense and Defense Section
     New moves, fatalities, and how to chomp on humans!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+++++++++++++++ Table of Contents+++++++++++++++
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1.  Introduction  (What is Primal Rage)
  1.1 Storyline
  1.2 Meet the Critters
2.  Moves List  (What can they do? The basic, funky, and wacky stuff)
  2.1  Normal Moves
  2.2  Special Moves
  2.3  Jumping
  2.4  Combos
3.  Brain Gauge  (duh...what's that?)
4.  Offense and Defense  (attack!  uh, run away!)
  4.1  Offense
  4.2  Defense
     4.2.1 Blocking
     4.2.2 Cross-up attacks
     4.2.3 Avoiding Projectiles
  4.3  Simultaneous Attack Collisions
  4.4 Total Domination, Quick Kill & Scoring
  4.5 CPU AI patterns
  4.6 Final Battle
5.  Endings  (Spoilers here)
6.  Misc stuff  (That's cheeze! No, it's not! and other stuff)
  6.1  Colors!
  6.2  Cheeze alert!
  6.3  Eat a worshiper!
  6.4  Going ballistic
  6.5  Sudden Death & the Clock
  6.6  Secrets
     6.6.1  Volleyball
     6.6.2  Bowling
     6.6.3  Raining Cows 'n' stuff!
  6.7  Free Play!
  6.8  PR Version
  6.9  NEW UPGRADE is not coming...? :-(
7.  PR is coming for home systems!!!!
8.  Latest and Greatest (where and how to get updated versions of this
FAQ)
  8.1  Send me e-mail! (Confirmations? Corrections? Combos? Mail 'em! :)
9.  Credits (who we "borrowed" stuff from and famous people)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+++++++++++++++ 1.  Introduction+++++++++++++++++
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

*************************************************
In the future civilization dies in the cataclysms.  
The Draconians were born from the death of old Earth.  
Who will rule the new Urth?
*************************************************

Fighting games have recently swamped the arcades. They range from really
bad animation and graphics to just a plain old copy of another game.
Primal Rage changes that by having excellent graphics and unique
characters. But you say, "Who made this? Those dudes that made Asteroids?"
Yup, that's them. They have released two games in 1994 and Primal Rage is
one of them! Using what's called "Stop-Motion Animation," the graphics are
intense. You are given seven characters to choose from, ranging from
prehistoric dinosaurs to giant apes and mythological creatures. Atari has
put a lot of work into it. Two years worth! The special moves system is
also new and different (see Special Moves). Primal Rage debuted at the
1994 CES in Chicago, and was voted "Showstopper" by Game Pro Magazine.

Go see for yourself!

///1.1 Storyline///

     Before there were humans, gods walked the earth. They embodied the
essence of Hunger, Survival, Life, Death, Insanity, Decay, Good, and Evil.
They fought countless battles up through the Mesozoic Wars. Then Balsafas,
an archmage from a parallel dimension, anticipated the threat that Earth's
gods posed. He was not powerful enough to kill the gods, so instead he
banished one to a rocky tomb within the moon. This disrupted the fragile
balance between the gods; pandemonium ensued, and a great explosion threw
clouds of volcanic dust into the atmosphere. The dinosaurs died out, and
the surviving gods went into suspended animation.
     Now, the impact of a huge meteor strikes the Earth. Its destructive
force wipes out civilization, rearranges the continents, and frees the
imprisioned gods. Get ready to rumble...

///1.2 Meet the Critters///

ARMADON, God of Life 
a.k.a. "Tank Boy"
Based on: Triceratops, Ankylosaurus, Stegasaurus
Height: 17 feet
Length: 27 feet
Weight: 2.25 tons
Domain: the Hollows, a big underground chamber filled with stalactites and
stalagmites. There are numerous cave openings with worshipers living in
them.

A big guy with lots of horns and spikes, Armadon is a slow mover and poor
jumper but has some of the game's easier combos, which are quite damaging
for their length. It's hard for Armadon to get combos higher than 8 hits,
unless he buffers a hop jump or starts off with air cross-up hits . Unlike
the other reptiles, he doesn't really "bite" but rather attacks with the
horn on his face. Probably the easiest character to use against the CPU,
because of his strength & high priority basic attacks. His original name
was "Spike" (perhaps that was before the game designers saw "The Land
Before Time"... ^_^)

BLIZZARD, God of Good
a.k.a. "Fahrenheit -451"
Based on: Gorilla/King Kong
Height: 20 feet
Weight: 1.8 tons
Domain: the Cliff, an icy and mountainous area. There's a temple in the
mountainside to the right. The big mountain in the background has the
faint pattern of an ape face.

Blizzard is a big ape with powers of elemental cold and semi-invulnerable
rushing punches (sort of a de-evolved cross between Sub-Zero & Balrog :).
His freezing abilities are excellent for setting up killer combos, and his
air throw is good for cheezing the CPU. He can jump really high, too, but
lacks a Leaping Attack. Blizzard's recorded combos run up to 10+ hits,
especially if his multi-hit Punching Bag move is involved.

CHAOS, God of Decay
a.k.a. "Bodily Function Man"
Based on: gorilla/Son of Kong 
Height: 17 feet
Weight: 1.1 tons
Domain: the Ruins, a strip of land near the wreckage of what was once a
metropolis. A river flows in the background, and a beached yacht lies to
the left.

Similar to Blizzard but smaller, faster, and with slightly less jumping
power, Chaos is an ape prone to disgusting bodily functions. His flatulent
projectile is good for setting up combos, and his air Ground Shaker is
great for cheezing the CPU. It's hard for him to do combos higher than 8
hits, until you get the hang of interrupting his standing 1+2 with a
weaker basic attack. Though the entire PR gang is quite vocal, Chaos is
the only one who ever speaks a word - if he loses a battle, he cries "No!"
as he collapses.
    Chaos bears no relation whatsoever to that diamond-lovin' "Martial
Champions" babe.

DIABLO, God of Evil
a.k.a. "EXTRA Toasty"
Based on: Allosaur (a relative of T-rex)
Height: 17 feet
Length: 29 feet
Weight: 1.2 tons
Domain: The Inferno, a rocky volcanic island created by a geothermic
upheaval ten times as great as that which made the Hawaiian islands.
Pyramids and stone sculptures lie among the active   volcanoes and lava.

A striped, bipedal fire-breathing reptile with a big mouth and useless
tiny foreclaws, quick on his feet and an excellent jumper. Instead of a
throw, he has a teleport with unblockable fire. Diablo's in-close game is
very weak (Chaos can even hit him out of Quick Attacks done within
range!), but the speed, power and versatility of his long range attacks
make him a good distance fighter. His combos top out at around 8 hits,
unless buffers in hop jumps. 
    Diablo bears no relation whatsoever to that spandex-coated Marvel
dweeb.

SAURON, god of Hunger
a.k.a. "Ray, the Ugly Shapechanger on Steroids"
Based on: Tyrannosaurus Rex
Height: 20 feet
Length: 27 feet
Weight: 2.5 tons
Domain: the Cove, a sandy beach next to the ocean. A decaying
Parthenon-like temple lies in the background surf.

Sauron is similar to Diablo but larger; he's the biggest critter in the
game, and consequently the biggest combo target. Both Diablo and Sauron
probably walk differently than real Allosaurs/Tyrannosaurs, which most
likely held their heads and upper boddies lower to the ground. He is
somewhat slow (yet presumably faster than real T-rexes ever were), a
medium jumper, and dishes out major damage. His air-throw and air
Earthquake Stomp are excellent for cheezing the CPU. Doing combos above 6
hits is difficult, unless you buffer in hop jumps.
   (The Ring, the Ring, WHERE IS THE RING?!?!? :)

TALON, God of Survival
a.k.a. "The Little Bastard"
Based on: Deinonychus (a relative of Velociraptor)
Height: 16 feet
Length: 30 feet
Weight: 0.9 tons
Domain: the Strip, a grassy stretch of land dotted with trees. The number
49 is faintly visible in the ground at center screen. A waterfall splashes
off to the right.

Small and the fastest critter in the game, Talon is a striped raptor with
a feathered crest running along the back of his neck. His agility and
excellent jumping ability compensate for his lack of projectiles. His
teeth are visible only on the front half of his mouth, and he has a large
upraised claw on the second toe of each foot. (Deinonychi normally kept
this claw cocked so as not to interfere with moving about, but brought it
down to slash at their prey's belly). 
     Talon is the only critter who flips during his jumps, and the only
reptile who can attack with his front claws. He cannot attack with his
tail, which incidentally is much more flexible than the rigid tails of
real Deinonychi. His speed and high-priority air attacks make him one of
the easiest characters to use vs. human or CPU opponents. His biggest
weaknesses are probably his short range and the low damage rating of
virtually all his attacks (on version 2.3, at least). Thanks to his
Slasher move, Talon can get 10-12 hit combos on big characters with
relative ease. It's hard to do more than 10 hits on small characters.
Higher combos are possible if a big opponent is cornered and/or if Talon
finishes the combo with his three-hit Pounce & Flip move.
     Talon bears no relation whatsoever to that cyborg loser from
Bloodstorm, or that gal hawk-warrior from "The Aniverse", or that
cat-wizard from "Marvel 3099", or...

VERTIGO, Goddess of Insanity
a.k.a. "I am Woman, Hear Me Hiss"
Based on: king cobra, Sellosaurus (mistakenly named "Efraasia")
Height: 18 feet
Length: 48 feet
Weight: 1.3 tons
Domain: the Tomb, a grassy knoll with Stonehenge-style rock structures.
Images of Vertigo's petrified enemies are visible in the leftmost stones.
A full moon is in the sky.

The only female PR critter, Vertigo has a body shaped somewhat like that
of a Sellosaurus (a young Sellosaurus was once mistakenly called
"Efraasia", hence the word in GamePro's articles & PR Strategy Guide).
Like Sellosaurus, she is a lightly built with legs longer than her
forearms, and has a long neck & tail. Unlike Sellosaurus, she has only two
fingers on her front hands (Sellosaurus had five) and the head & hood of a
king cobra. Her hood is outlined with small spikes, and has white markings
on its back resembling a long-toothed skull. Her original name was
"Cobrasaur," but that was too obvious. ^_^ She spits venom and hisses
instead of crying out.
     Vertigo can't jump much higher than Armadon; she's only a little
faster than him on the ground, and *painfully* slow in the air unless she
uses a long jump or hop jump. Vertigo is the weakest PR character in terms
of damage per attack, but her attacks possesses the longest reach, and
that combined with her Come Slither special move lets her to do some of
the lengthiest combos. She can get 13+ hits on any opponent, in or out of
the corner. She can cast spells, too; her teleports and unblockable
"Voodoo Spell" help make up for her lack of a regular throw or leaping
attack. Unlike the rest of the PR gang, she cannot kick with her hind
legs. Her lack of any basic or special anti-air move outside of some
jumping attacks is a significant liability. 
      Vertigo bears no relation whatsoever to that loopy count from
"Batman Adventures."

????, God of Death?
a.k.a. "Rauglothgor's Revenge"
Based on: Advanced Dungeons & Dragons dracolich?
Height: ?
Length: ?
Weight: ?
Domain: Dinosaur Graveyard [of the Final Battle]? This area is littered
with mounds of dinosaur bones, including a couple big skeletons propped up
to the left. The ground has bright red cracks in it, and there's a huge,
swirling vortex in the sky.

There was going to be another PR upgrade that reportedly would add a
dragon-skeleton boss capable of flight & with an energy-siphoning power.
Alack, it seems that the upgrade plans were scrapped, and the boss shall
live only in our imaginations... :-/
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From: vctr1...@aol.com (Vctr113062)
Subject: PR general FAQ v2.1a 1/7
Date: 1995/09/13
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