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Article #5715Re: Tyrian, thoughts, and how it compares to Raptor
From: n... Nai-Chi Lee
Date: Thu, 14 Sep 1995 00:00
Date: Thu, 14 Sep 1995 00:00
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In article <439256$j...@usenet.rpi.edu>, Neal W. Miller <mil...@rpi.edu> wrote: >e...@netcom.com (eL WeiRDo) writes: > Sigh... Please don't tell me I'm the only person who remembers >Xenon 2. 'twas the first VGA game I ever played. Great graphics, sounded >like crap. All in all, quite fun, and very similar to Raptor/Tyrian. Okay, so you are NOT the only person who remembers Xenon 2. ;-) The similiarity between Raptor and Tyrian is purely superficial. In fact, Tyrian strikes me more as a "Xenon II clone" than anything else (not to say that this is bad): power-up, rear cannon, double-shot cannon, enemies fly in figure of eight, money left behind, attacks coming from the side walls, end bosses with different weak points... Than again, perhaps all latest top-down vertical-scrolling arcade shooters can be classified as some form of Xenon II clones. -- Nai-Chi ============================================================================= 1st Law in software engineering: "If things don't work, blame the hardware!" 2nd Law in software engineering: "... blame the operating system!" 3rd Law in software engineering: "... blame the user!" Last Law in software engineering: "... document it and call it a feature!" =============================================================================
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From: n...@philabs.philips.com (Nai-Chi Lee) Subject: Re: Tyrian, thoughts, and how it compares to Raptor Date: 1995/09/14 Message-ID: <439vmc$9e@condor.philabs.philips.com> X-Deja-AN: 110121623 distribution: inet references: <435ssk$lc0@bobcat.csusm.edu> <ekqDEvDCJ.3oH@netcom.com> <439256$j8a@usenet.rpi.edu> organization: Philips Laboratories, Briarcliff, NY 10510 newsgroups: comp.sys.ibm.pc.games.action MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit