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Article #5715

Re: Tyrian, thoughts, and how it compares to Raptor

#5715
From: n... Nai-Chi Lee
Date: Thu, 14 Sep 1995 00:00
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In article <439256$j...@usenet.rpi.edu>, Neal W. Miller <mil...@rpi.edu> wrote:
>e...@netcom.com (eL WeiRDo) writes:
>	Sigh... Please don't tell me I'm the only person who remembers
>Xenon 2.  'twas the first VGA game I ever played.  Great graphics, sounded
>like crap.  All in all, quite fun, and very similar to Raptor/Tyrian.

Okay, so you are NOT the only person who remembers Xenon 2.  ;-)

The similiarity between Raptor and Tyrian is purely superficial.  In fact,
Tyrian strikes me more as a "Xenon II clone" than anything else (not to
say that this is bad): power-up, rear cannon, double-shot cannon, enemies
fly in figure of eight, money left behind, attacks coming from the side
walls, end bosses with different weak points...

Than again, perhaps all latest top-down vertical-scrolling arcade shooters
can be classified as some form of Xenon II clones.
--
Nai-Chi
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From: n...@philabs.philips.com (Nai-Chi Lee)
Subject: Re: Tyrian, thoughts, and how it compares to Raptor
Date: 1995/09/14
Message-ID: <439vmc$9e@condor.philabs.philips.com>
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references: <435ssk$lc0@bobcat.csusm.edu> <ekqDEvDCJ.3oH@netcom.com> <439256$j8a@usenet.rpi.edu>
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