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Article #5614

PR FAQ 6/7

#5614
From: vctr1... Vctr113062
Date: Wed, 13 Sep 1995 00:00
443 lines
22777 bytes
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
++++++++++++++++++++ 5. Endings+++++++++++++++
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After you defeat all seven opponents during the Final Battle, the
following words appear:

          [char name] CONQUERS
          CONGRATULATIONS 
          YOU ARE RULER 
          OF THE NEW URTH 

Your entire tribe of worshipers runs onscreen to cheer your succes. Then
comes a couple paragraphs of text about your character, followed by a
captioned picture. If your score is worthy of a place on the roster, you
get to enter your initials or full name and glimpse your score on the
king-of-the-hill demo screen.

///ARMADON///

     For over a million years, Armadon had lived peacefully in his cave
beneath the Earth's crust, telepathically linked to the biomass. The
Cataclysms and the battles for supremacy over the changing planet tortured
him. So he rose up to settle things once and for all.
     Now that the threat has past, he settles down into the ground to
enjoy some well deserved rest. The land is scarred but calm. At least for
now...

Followed by a picture of Armadon in a cave. His worshipers have built some
dwellings into the cave's walls; three women are climbing up various
ladders. Armadon sits in the middle of the cave meditating, with his eyes
closed. His body is outlined with electricity. 

Picture Caption:  THE MEDITATION OF ARMADON

///BLIZZARD///

      Blizzard is a noble god, the essence of the animal spirit. Frozen
for a millennia at the heart of an immense glacier in the Himalayas,
Blizzard was released when the Urth met the great meteor. He lived high in
the mountains, descending only when threatened. With his animal power and
age-old wisdom, he was unstoppable.
      With no threats remaining, he returns to his mountain retreat. One
day, though, a new force will invade his land from across the endless
ocean...

This text is followed by a picture depicting Blizzard sitting in an
ice-covered chair. He is calmly looks ahead, chin in hand. A man and two
women bow to him; a third woman leans against his throne.

Picture Caption:  BLIZZARD'S SOLITUDE

///CHAOS///

     Chaos was the mightiest witch doctor on the first continent. His
greatest wish was to control the evolution of humanity. In his quest for
power, he cast a mighty spell which backfired and turned him into a
disgusting beast, forced to wallow in his own excrement for eons. During
the Cataclysm, Chaos praised Throshti, God of Carrion, for release.
However, to restore his greatness, he had to defeat all of his enemies.
     Now, his task completed, he regains control of his life and leads his
tribe to greatness. One day, though, his people will be threatened and he
will have to pursue power again...

Followed by a picture of the human Chaos standing in an archway barely
illuminated by four burning torches. His left hand is on the back of an
almost completely nude woman, who hugs his side. A ghost-like figure of
his ape form is in the background darkness.

Picture Caption:  CHAOS' REDEMPTION

///DIABLO///

     Diablo is evil in its purest form. He was released from his fiery
prison, deep within the Urth, drawn by the pain and torment caused in the
great Cataclysms. Now that he has conquered the planet, he lives to
torture it. With none left to oppose him, he begins to burn the entire
planet, sparing only the cruel and vicious. He turns the world into a
living hell.
     For centuries he will revel in the inferno he has created, until at
last his rule is challenged by a traveler from across the great sea...

Followed by a picture of Diablo standing near a bloodstained gallows with
skeletons hanging from it. Two worshipers, a man and a woman, are at his
feet. They are apparently fighting for his enjoyment, each using a single
bone as a weapon. Bloody, crucified skeletons surround the de facto arena.
And you thought Shao Kahn was bad... ^_^

Picture Caption:  DIABLO'S HELL

///SAURON///

     Sauron is the god of Hunger. When released from his sleep of ages by
the catastrophe, he soon realized that he must devour human flesh to
remain immortal. The hungry hordes of humanity worshiped him, but lived in
dread fear of his presence. Many humans soon sought refuge with other
rulers of the planet. Sauron had no choice but to defeat the others in
order to feast on their followers. Now that he has devoured most of the
land, he sets off in quest of new lands and new meals...

This text is followed by a awesomely sick picture. It depicts Sauron
standing on the beach next to humongous piles of eaten bodies. Faint
images of faraway carrion birds fly above his banquet. A dead body hangs
from Sauron's teeth. In the foreground is a mostly eaten, fleshless body,
and Jason Leong (a PR creator/artist :) with his skull broken open and
brains spilling out (the brains are censored from the picture in the PR
Players Guide!). The sky is dark red-orange from a brilliant setting sun.
There are no living worshipers.

Picture Caption:  THE FEAST OF SAURON

///TALON///

      For eons, Talon was a great chief of a raptor clan on a hidden South
Pacific island. When the great meteor rearranged the continents, Talon's
island was brought in contact with the mainland. Wanting to ensure the
safety of his wives and children, he set off to eliminate all dangers of
the clans welfare.
      Now raptors live a life of luxury, and humans are kept as cattle or
hunted as sport while raptors lounge about in the sunshine. His clan is
completely safe and Talon will be happy until the newcomers arrive...

Followed by a picture of Talon and two smaller raptors without crests
reclining human-style on a grassy hill, under a budding tree. The lounging
raptors are overlooking a wooden cattle-style pen containing at least six
worshipers, male and female, two of whom are running from a raptor with a
big net. Outside the pen, two more men flee across the plains from another
pair of raptors.

Picture Caption:  TALON'S DREAM

///VERTIGO///

      Long ago a sorceress named Vertigo appeared from another dimension.
Then in a great magical battle during the Mesozoic Wars, Vertigo was
banished to the moon by the arch mage Balsa Fas. The meteor crash,
however, has weakened the old shields enough for her to return and enslave
the planet once again.
     Reveling in her victory, Vertigo has enslaved hordes of humans,
having them build her an insane palace in multiple dimensions. Few minds
can endure the torture, but there are plenty of humans. One day while
practicing her arcane arts, she discovers a land where she is not queen...

Followed by a picture of a forward-facing Vertigo looking up and hissing
in the middle of some purple swirls. She is standing at a 45-degree angle
with her left foot upraised. She is covered with horizontal stripes (!),
and her hood is framed with jagged points. A man and a woman in the
foreground are covering their ears. In the background are three
Escher-style stairways with tired-looking humans walking up or down them.

Picture Caption:  THE PALACE OF VERTIGO

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+++++++++++++++ 6.  Misc stuff++++++++++++++++++
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

///6.1  Colors!!!///

 In version 2.3, all characters come in four colors. You choose your color
when you select your character. Pick your character by holding down either
button 2, button 3, button 4 or no other buttons as you press button 1. 1
is the Original Recipe color; 1+2 is the old alternate color; 1+3 and 1+4
are new colors. The CPU is always the Original Recipie or old alternate
color. Should you and another player choose the same character with the
same color, then the one who chose the color in dispute first gets to keep
it. The late chooser is stuck with the Original Recipe color unless that
was the color in dispute, in which case he's stuck with the old alternate
color.
     Each character also has a particular color for their conquered
territory/worshipers' clothing. In a character vs same character match,
the other set of worshipers have a slightly different clothing color.

Armadon  
1=ochre&brown 1+2=green&olive 1+3=purple ("Barney Armadon" :) 1+4=yellow
Territory, worshiper's clothing color: neon green
Alternate worshiper's clothing color: olive

Blizzard  
1=dark blue&brown 1+2=cyan&gray 1+3=green&gray 1+4=silver&white
Territory, worshiper's clothing color: blue
Alternate worshiper's clothing color: dark blue

Chaos 
1=pink&grey 1+2=lilac&grey 1+3=green&pink 1+4=green&purple
Territory, worshiper's clothing color: yellow
Alternate worshiper's clothing color: dark yellow

Diablo 
1=red&black 1+2=orange&red 1+3=green&red 1+4=green&brown
Territory, worshiper's clothing color: red
Alternate worshiper's clothing color: orange

Sauron 
1=yellow&purple 1+2=light yellow&blue 1+3=light yellow&cinnamon
1+4=purple&black ("Barney the King")
Territory, worshiper's clothing color: purple
Alternate worshiper's clothing color: dark purple

Talon 
1=orange 1+2=orange-yellow 1+3=lilac ("Son of Barney") 1+4=white 
(Talon always has black stripes and white crest/underbelly/feet.)
Territory, worshiper's clothing color: white
Alternate worshiper's clothing color: gray

Vertigo 
1=blue&cyan 1+2=green&aquamarine 1+3=light green&yellow 1+4=green&purple
("Bride of Barney")
Territory, worshiper's clothing color: aqua
Alternate worshiper's clothing color: light green

///6.2  Cheeze Alert///

Are you sick and tired of your opponent yelling, "That's cheezy!"?  Well,
PR has it's own cheeze alert!  If you do something that the _game_ thinks
is too cheezy, it will flash a "No Cheeze" sign. Whis this happens the
victim will not be hurt or stunned by the cheeze, and if the cheezey move
was part of a combo, it does not count as a combo hit and the cheezey
combo ends. This feature was added as a conscious attempt to prevent the
inescapable traps that have been known to plague other fighting games. No
sign, no cheeze. End of argument. =)

Known Cheeze Alerts:
   Attempted throw or unblockable attack immediately after a blocked
attack (while opponent is trapped in "block-stun").
   Attempt to use same special move twice in a combo
   Attempt to use the same basic move more than five times in a combo
   Repeated Inferno Flashes with Diablo [sometimes]
   Sauron's air 1+2, (hop jump) air 1+2 in a combo
   Sauron's air 3+4, (hop jump) air 3+4 in a combo
   Two of Talon's low 3s chained together in a combo
   Two of Talon's low 4s in a combo (version 2.3 only)
   Vertigo's Come Slither followed by a Voodoo Spell

Note: On version 1.7, one could string Talon's low 4s together in a combo
by doing a low 4, interrupting it with the Run Backwards move, immediately
doing another low 4, and so on. Since Talon's low 4 has a long range and
relatively little knockback, one could string five of them together at any
time for a nasty combo (in comparison, most other Fierce attacks will
knock the enemy out of range after one to three hits). The version 2.3
programmers fixed this trap by making two of Talon's low 4s in a combo
cheezey. Even so, Talon's SLIDER combo names require two low 4s in a
combo, so to get the SLIDER names you must also get a No Cheeze meter!
Talon's low 3 is presumably similar; it has so little knockback that it
would be too easy to string five of them together anytime, so chaining two
of them together was officially made cheezey.

///6.3  Eat a Worshiper *new info*/// 

   Eating people is fun and easy! In version 2.3, worshipers taste better
and are more filling!  They now give significant energy bonuses, so chow
down. Each character has a special move JUST TO EAT PEOPLE, and they're
all different. See the moves section to find out how. Ordinary bites will
just knock humans into the air, and you can't eat 'em unless they're on
the ground. It does take a moment to eat, so be careful - if your opponent
isn't distracted or stunned, he may bop you and send your dinner flying!
During a normal match, your worshipers will run into the foreground (where
you can eat them!) whenever you do a combo or get dizzy. The best way to
eat your opponent's followers is to get him dizzy, wait for his followers
to rush forward, trip him with your low 3+4, and combo the attack into
your Chomp a Human special move. You can also eat your own worshipers
after doing a combo that knocks your opponent down, but remember that
eating your own tribe will cost you points!

If you're having trouble pursuing & accidentally bopping your dinner, keep
3+4 held down all the time, from before the bonus round starts. Your
character can walk back and forth with these buttons held down. When
you're in the right position to eat your dinner, hold down 1+2 as well
(even if you do a standing bite by accident, it probably won't disturb the
humans) and then move the joystick. You can eat pterodactyls only during
the Bonus Round, by using either the Chomp a Human move or any High
Attack.

There are six different tribespeople, three men and three women:

Appearance                                  Name          %Health on rev
1.7, and rev 2.3

pterodactyls (Bonus Round only)  --                 1%, 1%
woman with short black hair         Jeanette        3%, 10%
woman with long blond hair         Tracy            4%, 12%
woman with long black hair          Renee           4%, 12%
bald man with spear                      Jason            6%, 13%
muscular man with short hair        Ron               8%, 16%
fat man with dreadlocks                Rob              12%, 21%

The number of worshipers you see onscreen is a representation of the total
number of worshipers/points you've accumulated divided by 50,000,
fractions rounded down, maximum of ten of your followers onscreen at a
time (except after winning the Final Battle). There are always at least
three tribespeople onscreen at the start of a round, even if they were all
eaten last round. The higher your score is, the greater the probability of
having meatier worshipers onscreen, which is especially helpful during the
bonus round before the Final Battle.

Some characters eat worshipers faster than others.  Blizzard, for example,
takes his time chomping on a human & spits out the bones, while Talon just
stuffs 'em in his mouth.

Fastest eaters:  Diablo, Sauron, Talon
Medium eaters: Armadon, Vertigo
Slowest eaters:  Blizzard, Chaos

In addition to being eaten, your worshipers have different reactions to
various things during a fight:

     You move around --> Tribe follows you back and forth
     You get hit --> Tribe is sad
     You hit your opponent --> Tribe cheers
     Do a combo that has three or more hits, <35% damge and doesn't end in
a special move --> Crowd cheers: YIP! YIP! or ALRIGHT!
     Do a combo that does <35% damage and ends in a special move --> Crowd
cheers: YYEECCHH! or YYEEAAHH! or EEEWWW!
     Do Blizzard's Air Throw, Chaos' FoFury or Ground Shaker, Sauron's Air
Throw or Earthquake Stomp --> Both tribes fall down, then get back up
     Win a round --> Crowd cheers, does victory dances
     Lose a round --> Crowd is dejected; women weep, men stomp their feet
     Win a match --> Your tribe chases enemy tribe away
     You get dizzy --> Tribe members run forward and pray to you for help
     You do a combo --> As many tribe member as hits in your combo (up to
maximum of all your tribe present) run forward and worship your power
     Armadon does 5+ hit combo ending in Hornication Uppercut, or Vertigo
does 5+ hit combo ending in Come Slither --> Naked, inedible worshipers
dash across the screen
     Hit a tribesperson --> Person goes flying
     Eat a pterodactyl (Bonus Round only) --> Pterodactyl cries Ah-RAW!
and disappears in a tiny spatter of blood
     Eat a tribesperson --> Crowd goes EEEWWW. Victim screams AIEEEEEE!
(female) or UAAAAGH! (male). Tastes like chicken! ^_^

///6.4  Going ballistic///

This feature occurs only in human vs human matches. On version 1.7 &
presumably 2.3 as well, each character goes ballistic if he/she

1) Has 50% less health than the opponent
2) Has less than 30% health left
3) The character gets hit out of a special move, tripped, thrown, or hit
out of the air (i.e. gets knocked down)

The wounded character's brain meter crackles as if telegraphing a stun,
but when they get up they start flickering (the character's constantly
switches between the current color and the Original Recipe, or else the
Original Recipe and the old alternate) and go into the ballistic state.
The character announces this state with a brief, recycled piece of
animation during which they can't hurt or be hurt by their opponent (like
the "full POW meter" animations in Samurai Shodown II). In the ballistic
state, all your attacks do significantly more damage. You can tell if you
are in that state if your character is flickering and has one of these
words under your character's name.

     Armadon - SAMADHI [Bed-o'-Nails animation]
     Blizzard - ZEN [Ice Geyser animation]
     Chaos - INSANE [Power Puke animation]
     Diablo - STEAMED [Incinerator fatality animation]
     Sauron - RAMPAGING [Primal Scream animation]
     Talon - BERSERK [Frantic Fury animation]
     Vertigo - RABID [hood flare from victory animation]

On version 1.7, going ballistic has the following effects:

1) your attacks do 40% more damage than usual [fractions are rounded down]
2) you receive 15% less damage from any attack
3) you take zero block-damage
4) you have no combo regulation (combos are normally regulated so that
after a certain number of hits, each successive hit does only so much
damage)
5) you can stay ballistic for 20 clock ticks at the most

I suspect these are also the case for version 2.3, though possibly toned
down a bit... can anyone confirm? 

///6.5 Sudden Death & the Clock///

   A PR match is best two out of three rounds. Round one is "First Blood,"
round two is "Vengeance", and round three [if there is one] is
"Domination." Each of these rounds begins when the announcer says "RAGE!"
and lasts for up to sixty seconds. The last ten seconds are accompanied by
shrill cricket chirps, as a reminder that you're running out of time. If
the two of you still have health left by the end of the round, you'll both
be knocked down. Then the one with the most energy will get back up; the
other guy will stay flat on his back. This is a "time over" victory, which
is announced with the words "[char name] WINS." You'll also see "[char
name] WINS" when either character gains his first victory, time over or
not. 
     A "decisive" victory, in which you completely exhaust your opponent's
health meter, will fry his brain meter and explode his heart meter. If
your first victory is decsive, he'll keel over in an "I lost" animated
sequence. If your second win is a decisive victory, then he'll be stunned
for a few moments while you can try a fatality. Should you not do the the
fatality correctly, or hit him with any move by accident, he'll keel over
again. In any case, you'll see the words "[char name] CONQUERS." Note that
if your second victory is a time over win, you won't have the opportunity
to perform a fatality. Your current victories are represented near your
life meter with a little claw-symbol.
     A draw in PR is announced with the words "DEAD EVEN" and does not
count as a win for either contestant. If the third round ends without a
clear winner [both characters have zero wins, or one win each], you both
get knocked down and go immediately into a "Sudden Death" round as you get
up. This round lasts for only 30 seconds [20 seconds on version 1.7] and
has a meteor shower thrown in.  Both players begin with a full bar of
health. As the round progresses, each players' health automatically
decreases at a steady rate and both fight as usual until one loses.
Whoever wins the Sudden Death round wins the match, and has the usual
opportunity to perform a fatality on the loser.
     Since both characters' energy bars are empty by the end of the 30
seconds, neither character can get a "time over" victory during Sudden
Death. If Sudden Death ends in a draw, then both opponents lose and you
lose your credit. During the continue countdown, instead of one victorious
critter & one unconscious critter, you'll see both contestants lying
unconscious, side by side.

///6.6  Secrets - Volleyball, Bowling, Raining Cows 'n' Stuff///

6.6.1  Volleyball

When you and an opponent are on Sauron's stage, have one player do a combo
on the other.  Once you do this, worshipers will run out and start bowing.
Have one player who is close to the worshiper hit him. The worshiper
should bounce over to the other player.  Before the worshiper lands, have
the other player hit the worshiper back.  After bouncing the worshiper
back and forth ten times, a judge on a high chair and a net will pop up
and the round clock stop.  You and your opponent can now play volleyball
with a helpless human!  Once a player reaches a score of three, you resume
fighting.  You can eat the "ball" too.  With Vertigo, I ate the ball twice
when I hit quick bite!  I lost the point because of that!

6.6.2  Bowling

On any stage, have two Armadon players continuously execute the Spinning
Death on each other.  After three Spinning Death collisions, the players
bowl two frames! Ten worshipers will get into a bowling pin formation and
let you roll over them with the Spinning Death.

6.6.3 Raining Cows 'n' Stuff! [confirmed by jda...@iglou.com (Jason
Davis)]

Mentioned in the "Primal Rage Arcade Player's Guide" by the guys at
GamePro. Play as Chaos in his home stage (the Ruins). Arrange for a Sudden
Death round to take place (see below). If you do a FoFury so that the
green cloud is in the air as the Sudden Death begins, the sky will rain
cows instead of meteors. If you don't do an FoFury on Chaos' stage, the
sky will rain bricks. If Sudden Death occurs on Blizzard's stage, the sky
will rain ice balls.
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From: vctr1...@aol.com (Vctr113062)
Subject: PR FAQ 6/7
Date: 1995/09/13
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