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Article View: comp.sys.ibm.pc.games.action
Article #5583

Re: Epic MegaGames and Windows 95

#5583
From: tms... HP Lovecraft
Date: Sun, 01 Oct 1995 00:00
33 lines
1703 bytes
In article <44jt8c$9...@inforamp.net>, mr...@inforamp.net (Mark Rein (Epic))
writes: > 

> >As I've said though: Perfect games will wait until someone comes up
> >with OpenGL (NT) on either Win95 or OS/2... 
> 
> Nonsense. Open GL won't do anything for games that can't be done
> without it just as well.
> 
> 
> Mark Rein,
> Epic MegaGames.

Come on Mark.. 

While I've yet to *not* purchase any of your products, I know the power
OpenGL can provide - let's say I've got OpenGL native on a board that
supports OpenGL acceleration - like the Matrox Millenium or the new
Diamond card.. don't you see what sega apparently sees?  That games
that would support something like this allow for games like Virtua Fighter
or Tekken to be mapped in real time?  

I've see some pretty impressive stuff that you can do in Dos with these
boards - Like Nascar enhanced for the Millenium - but when game 
companies get the advantage of creating games for computer "idiots" who like
the Autorun in Win95 with 3D real time effects through OpenGL, the 
computer gaming world will open up.

Chris.  
TMS...@Delphi.Com; 
TMS...@KSU.KSU.EDU
"It's all equal amongst feminists until you get into the bathroom, 
and one has the brighter lipstick & the bigger boyfriend." - Tori Amos
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From: tms...@delphi.com (HP Lovecraft)
Subject: Re: Epic MegaGames and Windows 95
Date: 1995/10/01
Message-ID: <9509302113591.The_Win-D.tmservo@delphi.com>
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