Article View: comp.sys.ibm.pc.games.action
Article #5583Re: Epic MegaGames and Windows 95
From: tms... HP Lovecraft
Date: Sun, 01 Oct 1995 00:00
Date: Sun, 01 Oct 1995 00:00
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In article <44jt8c$9...@inforamp.net>, mr...@inforamp.net (Mark Rein (Epic)) writes: > > >As I've said though: Perfect games will wait until someone comes up > >with OpenGL (NT) on either Win95 or OS/2... > > Nonsense. Open GL won't do anything for games that can't be done > without it just as well. > > > Mark Rein, > Epic MegaGames. Come on Mark.. While I've yet to *not* purchase any of your products, I know the power OpenGL can provide - let's say I've got OpenGL native on a board that supports OpenGL acceleration - like the Matrox Millenium or the new Diamond card.. don't you see what sega apparently sees? That games that would support something like this allow for games like Virtua Fighter or Tekken to be mapped in real time? I've see some pretty impressive stuff that you can do in Dos with these boards - Like Nascar enhanced for the Millenium - but when game companies get the advantage of creating games for computer "idiots" who like the Autorun in Win95 with 3D real time effects through OpenGL, the computer gaming world will open up. Chris. TMS...@Delphi.Com; TMS...@KSU.KSU.EDU "It's all equal amongst feminists until you get into the bathroom, and one has the brighter lipstick & the bigger boyfriend." - Tori Amos
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From: tms...@delphi.com (HP Lovecraft) Subject: Re: Epic MegaGames and Windows 95 Date: 1995/10/01 Message-ID: <9509302113591.The_Win-D.tmservo@delphi.com> X-Deja-AN: 116802031 organization: Delphi Internet Services Corporation x-to: HP Lovecraft <tms...@delphi.com> newsgroups: comp.sys.ibm.pc.games.action MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit