Article View: comp.sys.ibm.pc.games.action
Article #5570Epic MegaGames and Windows 95
From: mlav... Michael Lavalle
Date: Thu, 14 Sep 1995 00:00
Date: Thu, 14 Sep 1995 00:00
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1660 bytes
In article <43892c$n...@news4.digex.net>, R...@Access.digex.net (Craig Lafferty) wrote: >Yes, Jazz II will be for Windows 95. I think you will find most >companies going to Win 95. What advances..? Well, at this >early stage it now is up and running with multiple levels of parallax >scrolling, MUCH better animation with more frames and larger >characters and it FLY's under Win 95. Jill II was cancelled a long >time ago, and I can't comment on a racing game at this point. I must say that I am very disappointed with Epic MegaGames' decision to make Jazz Jackrabbit a Windows 95 only game. I did enjoy what I saw of the original Jazz Jackrabbit, and was definately looking forward to a sequel. But I don't intend to install Windows 95 on my system to simply play a few games. Well Epic consider an OS/2, DOS, or UNIX port at any time in the future? _n_ ===== //-------------------------------------------------------------------- |#|#| // Michael Lavall�e "You know, just once I'd like to meet |L|L| // mlav...@ViaNet.on.ca an alien menace that wasn't immune to |L|L| // Team OS/2 bullets." -Brig. Lethbridge-Stewart =====
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From: mlav...@ViaNet.on.ca (Michael Lavalle) Subject: Epic MegaGames and Windows 95 Date: 1995/09/14 Message-ID: <AbEWwcEAstnW084yn@ViaNet.on.ca> X-Deja-AN: 110324865 references: <43490g$fpc@isdnlin.mtsu.edu> <434b7e$2d8_002@CRAIG.epicgames.com> organization: Solect Technology Group newsgroups: comp.sys.ibm.pc.games.action MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit