Article View: comp.sys.ibm.pc.games.action
Article #5463Level 7 boss (was Re: Stuck in DESCENT).
From: Chris Mann
Date: Fri, 29 Sep 1995 00:00
Date: Fri, 29 Sep 1995 00:00
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Ske...@Buffnet.net (Skeksis) wrote: >In article <430lc8$h...@calvin.st-and.ac.uk> k...@st-andrews.ac.uk (Keith Sibson) writes: > >> I'm having MAJOR problems getting past the huge guy with >>those totally lethal missiles at the end of level 7 in Descent. [snip] >The way I finally did it was to just sit in the passageway and move up >to the edge to snipe at the support troops. Once I had those out of >the way I used the same technique to wear out the big guy. You can take out some of the small bots from the passageway, but sniping at the big boy takes a really long time, and if you're unlucky he'll appear twice in front of the entrance and you'll be dead. What works for me is to fly around the OUTSIDE of the room, using slide to point inwards towards where the boss will become visible as you round the column. Using the outside wall has three advantages over "hugging the pillar": (1) More time to shoot at the boss, (2) the plasma balls will just crash harmlessly into the wall behind you and (3) you won't have to keep sliding around in different directions to avoid crashing into the boss and his missiles. With this method you may not need to use any of the extra shields and the cloak in the tunnels inside the column. If you haven't tried it, you'll be surprised at how quickly it's all over, especially with 1.4! Chris -- ********************** Chris Mann ********************** ***************** chr...@dial.pipex.com **************** ******** http://dspace.dial.pipex.com/user/ad30/ *******
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From: Chris Mann <ad...@dial.pipex.com> Subject: Level 7 boss (was Re: Stuck in DESCENT). Date: 1995/09/29 Message-ID: <44gndf$75a@soap.news> X-Deja-AN: 110978657 references: <430lc8$hv0@calvin.st-and.ac.uk> <Skeksis.579.000A9D1C@Buffnet.net> organization: Cheetham and Leggitt mime-version: 1.0 newsgroups: comp.sys.ibm.pc.games.action,alt.games.descent x-mailer: Mozilla 1.1 (Windows; I; 16bit) Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit