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Article #54

Re: OMF Unranked challengers and Enhancements

#54
From: Spalls Hurgenson
Date: Fri, 14 Apr 2017 13:18
44 lines
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On Thu, 13 Apr 2017 07:17:08 -0700 (PDT), tcg...@hotmail.com wrote:
>On Sunday, November 6, 1994 at 4:23:23 PM UTC+8, Brian Hoyt wrote:

Things I remember about One Must Fall 2097 (only 80 years away now!)

- It was a 3D brawler. In an era when most fighting games were still
using 2D sprites, OMF went with 3D models. Admittedly, those models
lacked the detail found in sprites, but they were still quite good
looking (remember, this was back in the early '90s, when everything
was 320x240 resolution; even with sprites there was only so much
detail you could pack into so few pixels). The animation was
wonderfully smooth, with good transitions between moves; it was far
less janky and artificial than, say, Street Fighter's transitions.

- Although obvious in retrospect that the developers chose to use
robots instead of people because it was it was hard to make good
looking humans with only a few angular polygons, this choice also made
for a better game. First of all, who doesn't like giant robots? It was
also a great way to differentiate their title from the other Street
Fighters, Mortal Kombats and Virtua Fighters out there. Moreso, the
other brawler games were getting a bit ridiculous with all their silly
characters - electric mutants, stretchy yogis, undead ice-tossers -
and the use of giant robots added some much need versimilitude (!) to
the genre (yes, using giant robots made things more realistic; let
that sink in).

- It wasn't just the fights that mattered. Any damage you took in the
arena had to be repaired using the prize-money. That same money could
also be used to upgrade your battle-robot. This added a much needed
meta-game to the genre. It was a thinking man's brawler.

- Replay mode. You could record your matches to .REC files and play
them back any time, or share them with others so they could see your
awesome fighting skills. Twenty years later, with video-capture
devices and Yutube common, we forget how radical and exciting this...
but it was really cool.


Oh, so much more. The awesome move-sets, the combos, the multiplayer
(online, even!), the tracker music, the memorable quotes, the
arenas... there was so much awesomeness packed into the game. I am
generally not a fan of brawlers, but I played the shit outta OMF2097. 

Just don't talk about the sequel, okay?
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References: <b-hoyt.14.00180498@ux5.cso.uiuc.edu> <04b31f9e-cec5-4357-8245-5fb18ef1bf5a@googlegroups.com>

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From: Spalls Hurgenson <spallsh...@gmail.com>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: OMF Unranked challengers and Enhancements
Date: Fri, 14 Apr 2017 09:18:07 -0400
Message-ID: <phh1fc98108lmtnme0ki4rfni7manfue6q@4ax.com>
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