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Article #5310

WORMS demo --- review

#5310
From: gl... Joe Granto
Date: Sat, 09 Sep 1995 00:00
56 lines
3262 bytes
A week or so ago there was a post on the c.s.i.p.g.announce group about a 
cool demo called WORMS.  I finally downloaded it from my UNIX account, and it 
is GREAT!  You _need_ this game.


WORMS is, in essence, like Tank Wars or any of several "lob and shoot" type 
games.  The big difference is in graphics, sound quality, and "theme."

The demo itself allows human vs human, human vs CPU, or CPU vs CPU play.  
Basically, there are two teams of heavily armed worms out to destroy the other 
team.  There are a variety of weapons, such as bazookas, guided missiles, TNT, 
grenades, cluster bombs, etc.  Each worm has 100 points of "life," and 
different weapon do different damage.  Game play alternates from team to team, 
regardless of how many worms survive (except 0, of course).  The team that is 
destroyed loses.  Worms and weapons are controlled by a combination of mouse 
and keyboard (you must have BOTH to play).

Although the graphics are just 640x400, the color and detail is quite 
impressive.  The 2 backgrounds and 1 foreground scenes are layered, and as you 
pan across the screen the perspective changes.  The action is very smooth.

WORMS supports the Gravis UltraSound (yeah!) and the SoundBlaster (boo!).  I 
have a GUS/MAX, and the sound was in stereo.  The little worms have cute 
little voices, sort of like "Lemmings."  They make constant comments, and are 
hilarious (I especially like it when you hit one of your own guys and he 
yells, "Traitor!").  Music is excellent, but tedious after a while (I end up 
turning it down right away).  Oh, if you have a GUS, you need 512k of RAM, but 
I (and the game) recommend 1024k in order to load all the patches.

This is not a complete version of the game, and the readme file promises loads 
of extra features in the final release.  The demo has only two backgrounds, 
preset amounts of weapons, 2 players, and allows only one round to be played 
at a time.  Settings can be changed during gameplay, but no adjustment are 
saved.  I ended up hacking the executable to change the team names and worm 
names.

My machine is as follows:  P5-100, 16MB RAM, EIDE hard drive, Diamond Stealth 
64 2MB DRAM PCI video, Mouse Systems mouse, and GUS/MAX.  I am pretty sure you 
could play the game on a 486-33 local bus system and it would run just as well.

Please check out the .announce newsgroup to get the location of the game; I 
forgot it (so sue me).  If no one can find it, I will upload it to wuarchive 
or something.






Joe

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**                 GL...@chip.cba.ufl.edu                     **
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From: gl...@chip.cba.ufl.edu (Joe Granto)
Subject: WORMS demo  ---  review
Date: 1995/09/09
Message-ID: <glock.128.000FB1B9@chip.cba.ufl.edu>
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organization: University of Florida's College of Liberal Arts and Sciences
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