Article View: comp.sys.ibm.pc.games.action
Article #5157Re: QUAKE Mini-FAQ
From: tfw... Walker
Date: Wed, 06 Sep 1995 00:00
Date: Wed, 06 Sep 1995 00:00
46 lines
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2790 bytes
In article <quake_8...@news.mantis.co.uk>, jsc...@ftp.cdrom.com (joost schuur) writes:
|>
|> +----------------------------------------+
|> | Q U A K E M I N I F A Q - 08/21/95 |
|> +----------------------------------------+
|> by joost schuur (jsc...@ftp.cdrom.com)
|> 1 - What is Quake?
|> Quake is a 3D 'point of view' action orientated role playing
|> game from id Software. It is the successor to DOOM and features
|> an engine with many enhancements, such as:
|>
|> . full six degrees of freedom. no more 2.5Dness as in DOOM
|> . all items are polygon based and texture mapped.
^^^^^^^^^^^^^^^^^^^^^
Ummm No. All items are NOT polygon based.. Please read
Quote from Finger he...@idsoftware.com:
Well, we just got sprite 'models' animating with frame changes and rotational
changes totally moved over to the client. The server is runnin' really well
now! There's a really cool Pain Barrier (and Health Field) that just looks
great with animating and rotating sprites. Um, and yes, there are sprites in
the game - for very good reason: there's not an amazing level of detail to
be had in a total polygon environment. Sprites are faster to render and
besides, they make great torch holders! They also look cool for magical
effects!
Programming the entities in the game is one of the most amazing and
rewarding parts of Quake development. You program in Quake-C (.qc) and the
instant you save your file, you tell Quake to reload and compile it. It
takes about 1 second. Then, you get to see your changes implemented right
then - and that's while you're programming in a C-like language! No compiler
in the middle; instant execution. Too cool for words.
There. I just wanted to add something new for QuakeTalk. :)
End quote from Finger he...@idsoftware.com
Thanks!
-- Tracy
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From: tfw...@coefmn2.mnet.uswest.com(Tracy Walker) Subject: Re: QUAKE Mini-FAQ Date: 1995/09/06 Message-ID: <DEHquv.8M4@da_vinci.ecte.uswc.uswest.com> X-Deja-AN: 109570183 sender: ne...@da_vinci.ecte.uswc.uswest.com (IT Netnews) references: <quake_810361027@news.mantis.co.uk> organization: Not very organized newsgroups: rec.games.computer.doom.misc,comp.sys.ibm.pc.games.action,alt.games.quake MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit