Article View: comp.sys.ibm.pc.games.action
Article #5133Re: ABUSE is fun
From: d91... Johan Almen
Date: Wed, 06 Sep 1995 00:00
Date: Wed, 06 Sep 1995 00:00
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2386 bytes
In article <wdaoDEF...@netcom.com> wd...@netcom.com (Walter DAO) writes:
But why was the game coded in LISP ? because for a game like that, even
on a 486, there are screens where more than 4 moving objects will slow that
action down. On an old 8 bitter like the c-64 or the game gear, or even
the old oink-tendo NES, games like that didnt need VLB,PCI, turbo processor
and had more than adrenaline pumping factor.
The game is coded in C++, but there are objects in the game which are
described in LISP code.
It is said that the LISP interpreter is included in the prg.
In what language was it coded ? C? C++ ? pascal ? Basic ?
Preciously hand coded in machine language ?
C++
In any case, why was the game called abuse ? the main character looks like
a Predator (look at the helmet) and the enemy looks like an "Alien" entity.
(If you have ever seen any ANTs that look like those creatures, tell me
where and I'll pay big bucks to look at them and collect a few of them
to create my own ant oops .... alien farm).
It should have been Aliens vs. Predator.
I think the character on the title screen is an ANT. ANT is probably an
acronym.
Abuse .... what a cheezy name ...
But the game is great !!! .. I am thinking about registering ...
The thing that bothers me the most is that "die and continue from the
last saved game ...." Hey !!! this is a PC, not a nin-inuendo.
(infinite continues sucks !!!!)
Walt
I agree, the game is definitely the best 2D-scroller yet. *Duck*
On a PC at least.
--
______________________________________________________________________
I
Johan Almen I
I Age. Fac ut gaudeam.
d91...@nada.kth.se I
I Vescere bracis meis.
I
I Cacatne ursus in sylvis?
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From: d91...@dront.nada.kth.se (Johan Almen) Subject: Re: ABUSE is fun Date: 1995/09/06 Message-ID: <D91-JAL.95Sep6152952@dront.nada.kth.se> X-Deja-AN: 109594726 references: <wdaoDEF3s4.DsH@netcom.com> mime-version: 1.0 newsgroups: comp.sys.ibm.pc.games.action Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit