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Article #5133

Re: ABUSE is fun

#5133
From: d91... Johan Almen
Date: Wed, 06 Sep 1995 00:00
50 lines
2386 bytes
In article <wdaoDEF...@netcom.com> wd...@netcom.com (Walter DAO) writes:

   But why was the game coded in LISP ?  because for a game like that, even 
   on a 486, there are screens where more than 4 moving objects will slow that 
   action down. On an old 8 bitter like the c-64 or the game gear, or even 
   the old oink-tendo NES, games like that didnt need VLB,PCI, turbo processor
   and had more than adrenaline pumping factor.

The game is coded in C++, but there are objects in the game which are
described in LISP code.

   It is said that the LISP interpreter is included in the prg. 
   In what language was it coded ? C? C++ ? pascal ? Basic ? 
   Preciously hand coded in machine language ? 

C++

   In any case, why was the game called abuse ? the main character looks like
   a Predator (look at the helmet) and the enemy looks like an "Alien" entity.
   (If you have ever seen any ANTs that look like those creatures, tell me 
    where and I'll pay big bucks to look at them and collect a few of them
     to create my own ant oops .... alien farm).
   It should have been Aliens vs. Predator. 

I think the character on the title screen is an ANT. ANT is probably an
acronym.

   Abuse .... what a cheezy name ...
   But the game is great !!! .. I am thinking about registering ...
   The thing that bothers me the most is that "die and continue from the 
   last saved game ...." Hey !!! this is a PC, not a nin-inuendo.
   (infinite continues    sucks !!!!)

				   Walt
I agree, the game is definitely the best 2D-scroller yet. *Duck*
On a PC at least.




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______________________________________________________________________
                                  I  
	   Johan Almen            I      
                                  I      Age. Fac ut gaudeam.
       d91...@nada.kth.se 	  I      
				  I      Vescere bracis meis.
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From: d91...@dront.nada.kth.se (Johan Almen)
Subject: Re: ABUSE is fun
Date: 1995/09/06
Message-ID: <D91-JAL.95Sep6152952@dront.nada.kth.se>
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