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Article #5127

ABUSE is fun

#5127
From: wd... Walter DAO
Date: Tue, 05 Sep 1995 00:00
32 lines
2081 bytes
I downloaded the shareware/demo version of ABUSE. I wasnt expecting much. But
I must say that the GFX are very well done, the action is excellent and the 
overall result is top notch.
It reminded me of the Turrican series and Obliterator from that company that
was supposedly going to be one of the partners in the Triad (no, not the 
chinese gangster group.) (you, know, the one that made excellent intros but
lousy gameplay wares ?!?!) (ohhh yeah ... psygnosis or something )
But why was the game coded in LISP ?  because for a game like that, even 
on a 486, there are screens where more than 4 moving objects will slow that 
action down. On an old 8 bitter like the c-64 or the game gear, or even 
the old oink-tendo NES, games like that didnt need VLB,PCI, turbo processor
and had more than adrenaline pumping factor.

It is said that the LISP interpreter is included in the prg. 
In what language was it coded ? C? C++ ? pascal ? Basic ? 
Preciously hand coded in machine language ? 

In any case, why was the game called abuse ? the main character looks like
a Predator (look at the helmet) and the enemy looks like an "Alien" entity.
(If you have ever seen any ANTs that look like those creatures, tell me 
 where and I'll pay big bucks to look at them and collect a few of them
  to create my own ant oops .... alien farm).
It should have been Aliens vs. Predator. 

Abuse .... what a cheezy name ...
But the game is great !!! .. I am thinking about registering ...
The thing that bothers me the most is that "die and continue from the 
last saved game ...." Hey !!! this is a PC, not a nin-inuendo.
(infinite continues    sucks !!!!)

				Walt
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From: wd...@netcom.com (Walter DAO)
Subject: ABUSE is fun
Date: 1995/09/05
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