Article View: comp.sys.ibm.pc.games.action
Article #5041Re: Phant: Win '95 Too SLOW !!!
From: JBB... Jay B Biggerstaff
Date: Fri, 08 Sep 1995 00:00
Date: Fri, 08 Sep 1995 00:00
41 lines
2918 bytes
2918 bytes
Patrick Deupree (pdeu...@metronet.com) wrote: : Jay B Biggerstaff (JBB...@utarlg.uta.edu) wrote: : : Here's something that all of you might be interested in. Phantasmagoria has an : : Autoplay feature which is specifically designed for Win 95, yet when I ran it : : in Win '95 on my DX4/100, I got all kinds of choppy music and animation. : Just to set the record straight, here's the deal on autoplay. There is a : single "autoplay" file on the CD with two lines of text in it that acts : kind of like an autoexec.bat file and automatically starts the : appropriate start up program. Voila, you now have autoplay. : Past that, Phantasmagoria is simply a Windows 3.1 game. It is not 32 : bit. It does not use DirectDraw or any variation on it. : : However, when I ran it in DOS, it ran smooth and with no skipping. What's the : : deal here? I thought Win '95 was supposed to be FASTER!!! It's not with : : Phant. THe manual specifically says that the minimum requirement is a : : 486SX/25, but it doesn't say in which mode on the box. When you open the box : : and read the instructions, it specifically says that in order to get the best : : performance in Windows, you must have a 486DX2/66 or above. I had higher than : : that with a 4X CD ROM and 16M of mem and it ran horrible. The 486SX/25 : : requirement was for the DOS version. THey say that games will run faster in : : WIn '95 and I think they're just blowing more corporate spew in our faces. : : This game doesn't run any faster in Win '95 than my grandmother can sprint : : hurdles. What's the explanation? (I don't run memory managers and I have : : 625K conv and over 14500 extended mem). : Well, I have a 486DX4/100 with 16 meg and Windows 95 and Phantasmagoria : runs very nicely on my system. I don't have any pauses in the video. I : don't have any pauses in the game, other than the ones caused by the way : the game changes "views". My guess is that you have something else wrong : with your system. Hardly. It's a new Micron. It's probably the crappy 16 bit CD ROM drivers. I have a PAS16 and a GUS ACE and my Plextor 4X is SCSI. I hook it up to my PAS16 and use the Trantor drivers to run it. Could that be the problem? If it is, where can I find drivers for Win '95? I ran a speed check and it only got up to 440K/sec transfer rate and was recognized as a "triple spin". I know that's not right.
Technical Details
Message-ID:
<42pp3d$gvi@utaipx02.uta.edu>Path:
mbox-mo1.pugleaf.net!unknown!not-for-mailReferences:
<42bi7c$2du@utaipx02.uta.edu> <42f508$id@feenix.metronet.com>Show Full Headers
Complete Article Headers
From: JBB...@utarlg.uta.edu (Jay B Biggerstaff) Subject: Re: Phant: Win '95 Too SLOW !!! Date: 1995/09/08 Message-ID: <42pp3d$gvi@utaipx02.uta.edu> X-Deja-AN: 109790371 references: <42bi7c$2du@utaipx02.uta.edu> <42f508$id@feenix.metronet.com> organization: University of Texas Arlington newsgroups: comp.sys.ibm.pc.games.adventure,comp.sys.ibm.pc.games.action MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit