Article View: comp.sys.ibm.pc.games.action
Article #4968Re: Games under Win95? HAHAHA!!
From: mha... Mike Harrison
Date: Thu, 31 Aug 1995 00:00
Date: Thu, 31 Aug 1995 00:00
9 lines
797 bytes
797 bytes
In article <4231b9$1...@stratus.skypoint.net>, ch...@skypoint.com (chris) wrote: >No, you're right. Hover sucks bad...even on 100+s. Play a few more games and >you'll see the perf. is just as good as DOS (and that's not even '95 specific >coding). Hover is just a _*_POORLY_*_ coded game. Maybe Hover uses WinG instead of the DirectDraw API as well?
Technical Details
Message-ID:
<425bqn$q8j@steel.interlog.com>Path:
mbox-mo1.pugleaf.net!unknown!not-for-mailReferences:
<4230ac$6nr@news.mountain.net> <4231b9$1ro@stratus.skypoint.net>Show Full Headers
Complete Article Headers
From: mha...@interlog.com (Mike Harrison) Subject: Re: Games under Win95? HAHAHA!! Date: 1995/08/31 Message-ID: <425bqn$q8j@steel.interlog.com> X-Deja-AN: 109223677 references: <4230ac$6nr@news.mountain.net> <4231b9$1ro@stratus.skypoint.net> organization: InterLog Internet Services newsgroups: comp.sys.ibm.pc.games.action MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit