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Article #4759Re: My Pitfall II Review
From: dav... Dave Glue
Date: Fri, 15 Sep 1995 00:00
Date: Fri, 15 Sep 1995 00:00
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hu...@netcom.com (Manu Kumar) wrote: >As its a WIN/95 game what will matter a lot is the speed and quality of >the DIRECTDRAW drivers Pitfall wil inevitably use, as there is a HUGE >variation in the quality of Directdraw implementations from videocard >to videocard. >From my experienc with asking this question, Pitfall does not use DirectDraw. DirectDraw wasn't even in beta when Pitfall was being made, I'm pretty sure Pitfall just uses WinG. And what do you mean by "inveitably" us? Pitfall has been out for weeks. And a video card doesn't have a directdraw "implementation". The only thing which could make a difference for games (considering we haven't seen any DirectDraw games yet, this is a strange opinion) is if the driver uses the cards accelerator chip. Obviously, an ATI Mach 64 will perform better than a weaker accelerator such as the Cirrus Logic- how much better we'll see when we see _one_ game that uses DirectDraw. But a card doesn't have to be made with directdraw in mind- the driver is the interface.
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From: dav...@interlog.com (Dave Glue) Subject: Re: My Pitfall II Review Date: 1995/09/15 Message-ID: <43a77p$i0m@steel.interlog.com> X-Deja-AN: 110121629 references: <41km2j$dlq@rs10.tcs.tulane.edu> <41kmpr$35q@rs10.tcs.tulane.edu> <41ln03$6qf@spectator.cris.com> <humeDEHynD.L4q@netcom.com> organization: InterLog Internet Services newsgroups: comp.sys.ibm.pc.games.action MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit