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Article #4730Re: [MW2] Thoughts after a few days of play...
From: rez...
Date: Thu, 24 Aug 1995 00:00
Date: Thu, 24 Aug 1995 00:00
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1642 bytes
In article <41gvvt$4...@usenet.INS.CWRU.Edu> dw...@cleveland.Freenet.Edu (Bryce J. Jones) writes: > >In the Battletech board game, for clan technology, there are no >minimum ranges for any lasers or any PPCs. I believe that "going-through >-the-enemy" is a bug in the programming. If you are at point-blank, >you can usually hit by aiming a bit higher than normal, I believe. > >The Lord Leto II. God Emperor of Arrakis. >-- >Bryce Jones >Internet Address: BU27%NEMO...@ACADEMIC.NEMOSTATE.EDU >Bitnet: BU27@NEMOMUS I have also noticed a problem that when i have medium pulse lasers and i hold down the trigger (autofire) that every other hit doesn't make do any damage (when pulsing). Is this cause im just not seeing any explosions becuase of the previous hit, or is it really not doing any damage? that would really piss me off, cause then whats the point of having pulse lasers? (this happened both against mechs and buildings) btw..think this happened with other pulse lasers too -- crysmon, who really really REALLY wants too see flamers added in the tech update :)
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From: rez...@netcom.com Subject: Re: [MW2] Thoughts after a few days of play... Date: 1995/08/24 Message-ID: <reznorDDtsr6.3B@netcom.com> X-Deja-AN: 108733432 sender: rez...@netcom18.netcom.com references: <41gvvt$4l2@usenet.INS.CWRU.Edu> organization: Netcom Online Communications Services (408-241-9760 login: guest) newsgroups: rec.games.mecha,comp.sys.ibm.pc.games.strategic,comp.sys.ibm.pc.games.action,alt.mechwarrior2 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit