Article View: comp.sys.ibm.pc.games.action
Article #4693Re: [MW2] Thoughts after a few days of play...
From: k... Kevin Aw
Date: Wed, 23 Aug 1995 00:00
Date: Wed, 23 Aug 1995 00:00
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>>What I would like to see is the ability to send unit to specific points (ala >>MW1) - it would be nice to have one of my 'mates sit behind a hill, shut >down, >>then wait for an enemy mech to pass by to do an ambush... Actually, at the very least, you can LEAD the starmate there, get him to shut down and then ambush the other people when they go by. But even if you did this, the enemy AI probably won't react very much to this. I mean, if it were real pilots, they'd be sweating in their cockpits. "Oh no! Two more mechs behind us!" With the AI, they sort of just calmly pound you in first... without the panic. I guess all computer 'mechs are elite forces? ---------------------- "Watch your six buddy, you've got a Mad Dog on you!" <k...@unixg.ubc.ca>, <a4...@ugrad.cs.ubc.ca>
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From: k...@unixg.ubc.ca (Kevin Aw) Subject: Re: [MW2] Thoughts after a few days of play... Date: 1995/08/23 Message-ID: <41fo78$quf@nntp.ucs.ubc.ca> X-Deja-AN: 108663870 references: <Pine.OSF.3.91.950808232207.280B-100000@ucs.orst.edu> <wardell.808429020@spot.Colorado.EDU> <reznorDDBLvC.zo@netcom.com> <40ph4u$s2p@dobie.loo <41dtar$1fa@news.socketis.net> organization: University of British Columbia newsgroups: rec.games.mecha,comp.sys.ibm.pc.games.strategic,comp.sys.ibm.pc.games.action,alt.mechwarrior2,alt.games.mechwarrior2 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit