Article View: comp.sys.ibm.pc.games.action
Article #458Win95: Been there, done that.
From: hkc... Chan Hoong Keong
Date: Mon, 08 May 1995 00:00
Date: Mon, 08 May 1995 00:00
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In article <3ognmg$7...@news.globalx.net> dmo...@globalx.net writes:
> IBM has had access to Microsoft code for WIN16 apps and WIN32s (subset of
> WIN32 or something like that), but that changed in 1993 when Microsoft
> locked Big Blue out of the house.
>
> IBM says they can run 32 bit Windows apps today (using WIN32s apps for
> OS/2 and WINNT), but seriously, even Microsoft will argue that Win NT is
> lacking any serious applications development. WIN NT's main reseaon for
> existance is as a Server OS. The real 32 bit applications programming
> will happen under the WIN32 API (WIN 95) and guess what - these apps
> WON'T RUN ON OS/2 Warp. That will be the end of OS/2 Warp.
With so much discussion about OS/2 and Win95 on the net lately, my
interests in OS/2 grows and therefore I went out and read the book
"Unleash OS/2".
There is an interesting account of the history before Microsoft and
IBM part way. Originally, OS/2 is supposed to be the next generation
operating system for AT class machines. It is supposed to be the
first OS for microcomputer which can support multitasking and multiple
users. In fact, OS/2 originated as a character mode based OS!!
However, the success of Macintosh prompts IBM and Microsoft to enhance
OS/2 with the presentation manager. It was all done in good intention.
However, OS/2 became a relatively minor player today due to a few
reasons :
1. When OS/2 was first released, 20% of the existing PCs couldn't run
OS/2. To make things worse, IBM had decided to promote OS/2 and PS/2
together. This alienated many potential buyers as people were under
the wrong impressions that they should have PS/2 if they wanted to
run OS/2.
2. OS/2 1.x was designed for PC with at least 4Mb RAM. Back in the 80s,
machines with 4Mb RAM were uncommon with most of them being server
class machines. When OS/2 was released, there was the memory shortage
incident and prices had quadrapled. As people refrained from
upgrading the PCs, so were OS/2 sales suffered.
Interestingly, approximately the time when Windows NT was released,
the Japanese resin plant blew up during the earthquake. This had
probably had hurt NT sales too. I remembered the memory prices were
falling steadily back in 1993 until the explosion incident. Should
the memory prices had been as cheap as U$20.00 per megabyte, NT
sales may have been very different as home users would have been
more willing to upgrade the PC to 16Mb RAM for the cost of U$320.
3. OS/2 1.x was designed to run on 286s. However, OS/2 took a long time
to reach the market. Meanwhile, 386s had become wide spread and
users were expecting an operating system that could make better use
of the processing power of the 386 CPU. Microsoft beated IBM to the
market by releasing Windows 3.0, which has a 386 enhanced mode which
exploited the 386 architecture. It was an instant success. IBM took
almost another year before it released the long promised but too
late OS/2 2.0.
4. Many developers were anxiously waiting to write applications for
OS/2 in the 80s. But IBM had failed to deliver the product to the
market at an earlier time. The success of Windows 3.0 eventually
lured the developers away.
If IBM sales figure is to be believed, obviously OS/2 is on the rise
again now that Win95 has been delayed for several months. It looks
like IBM did learn their lesson from the past. However, Microsoft has
also seen fit to let the public test and spread words about Win95 so
that users would not feel disillusioned by the delay. From what I
have seen in Win95, it is definitely not a bad product. While people
are complaining about the monopoly of Microsoft, please don't forget
IBM was one as well until the market reality hit it. It is just
natural for a big company to exerts certain degree of control on
the market. If Microsoft falls, eventually an other company will
emerge to take its place.
We should not choose an OS just because we hate monopoly. If we want
absolute freedom then everyone of us should start using Linux. We should
choose the operating system based on our needs. For average gamers, I
think Win95 is a better choice simply because of the better compatibility
and the ease of everything works right out of the box. For professionals
who absolutely needs a better crash-proof system, they would probably
want to run OS/2. I have been using Win95 (beta) for quite awhile and
it did crash after running certain games. When it did, it was time to
reboot. Obviously memory protection had been sacrificed in order to
achieve better compatibility. Though if one runs only Win95 32-bits
applications, one should have 100% memory protection as well, at least
in theory.
The other valid concerns regarding Win95 is the resource utilization
problems. We have all heard the horror stories regarding thread
management in Win95. Sadly I do not possess the technical knowledge
to judge the importance of this.
I hope both camps of pro-OS/2 and pro-Win95 users can begin to see
OS/2 and Win95 are both good products, with different emphasis on
ease of use/compatibility vs protection/performance. They are similar in
the sense that they both strive to break away from DOS's limitations
(640K barrier, single tasking, device management nightmare etc) that have
plagued us for so many years. Technology needs to move ahead and the path
is either OS/2 or Win95.
Which one to choose? The one that suits our needs best! I would like to
see more informed discussions regarding the relative strength/merits
of both OSes, so that everyone can make the best decision. But we can
dispense with the flames.
--
Email : hkc...@hkchan.pc.my
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From: hkc...@hkchan.pc.my (Chan Hoong Keong) Subject: Win95: Been there, done that. Date: 1995/05/08 Message-ID: <799924711snx@hkchan.pc.my> X-Deja-AN: 102290774 distribution: world references: <3ognmg$7mn@news.globalx.net> organization: None reply-to: hkc...@hkchan.pc.my newsgroups: comp.sys.ibm.pc.games.action MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit