Article View: comp.sys.ibm.pc.games.action
Article #45530Re: Assault Rigs
From: tta... Tiitus Tamminen
Date: Sat, 27 Apr 1996 00:00
Date: Sat, 27 Apr 1996 00:00
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1745 bytes
t...@skyenet.net (Mark Smith) wrote: ->blow you away. Descent was totally overhauled for PSX and looks tons ->better than the PC version - even looks better than Descent II and "Totally overhauled"? It has some more lightning effects, and that's about it. ->Interplay is working on a PSX port for Descent II which will ->undoubtable make the PC version pale in comparison. Unless, of course, the PSX version runs only in lores. 640x480 Descent 2 runs quite smoothly on my machine (I was a bit suprised it did, as the original Descent (in hires) did not). The graphics are superb. ->My control with the gamepad is just fine thank you - I have something ->called manual-dexterity - apparently something you lack. Modem I recall I couldn't go up/down (without moving the nose of the ship) in PSX Descent. IMO makes the game unplayable. ->informing them of some cool upcoming titles for the PSX. Speaking of ->cool upcoming titles - DUKE Nukem 3D is officially announced as a PSX ->conversion of late 96/early 97 release. If the PSX version is as good ->as the PSX DOOM version then it should crush the PC version. Again: unless, of course, PSX only runs it in lores. And how does the PSX version of Doom "crush" the years-old PC Doom? -- === WWW homepage at http://spider.compart.fi/~ttammi/ ===
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From: tta...@spider.compart.fi (Tiitus Tamminen) Subject: Re: Assault Rigs Date: 1996/04/27 Message-ID: <nJrgx0kkAgnZ088yn@spider.compart.fi> X-Deja-AN: 151958813 references: <317415ae.523669@news.cdc.net> <Dq0vvr.8vs@iquest.net> organization: Freenet finland mime-version: 1.0 newsgroups: comp.sys.ibm.pc.games.action Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit