Article View: comp.sys.ibm.pc.games.action
Article #3854Re: Quake, WOW!
From: Nick Vargish
Date: Thu, 10 Aug 1995 00:00
Date: Thu, 10 Aug 1995 00:00
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1399 bytes
c...@aimnet.com (Lord Soth) writes: > I'm a pretty experienced C/C++ programmer, so forgive me if I sound >a little biased here. Yeah, I'm biased too. I've done about equal amounts of programming in Lisp and in C/C++. I think it boils down to the fact that I like one paradigm, and you prefer the other... We could let it be... Abuse will have a Lispish engine, and Quake will have a C-like engine. Let's just let the two games fight it out. :^) Nick -- +------------------------------------+ I met a girl who sang the blues, | Nick Vargish, BBN Planet (SURAnet) | So I asked her for some happy news | var...@sura.net 301/489-8134 | She just smiled and turned away... | http://www.sura.net/~vargish | [Don McLean]
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From: Nick Vargish <var...@sura.net> Subject: Re: Quake, WOW! Date: 1995/08/10 Message-ID: <vargish.808073800@tanelorn.sura.net> X-Deja-AN: 107904145 references: <ARNULF.95Aug7233134@arnulf.dialup.fu-berlin.de> <vargish.807839723@tanelorn.sura.net> <409f1v$if4@news1.best.com> <vargish.807992580@tanelorn.sura.net> <40bo44$94n@news2.aimnet.com> organization: SURAnet reply-to: var...@sura.net newsgroups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg originator: var...@tanelorn.sura.net MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit