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Article View: comp.sys.ibm.pc.games.action
Article #3594

Re: Windows 95 & OS/2 - Games

#3594
From: gt4... Stephen Carter Morgan
Date: Thu, 27 Jul 1995 00:00
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48ih$b...@acmex.gatech.edu> <3v4ru9$4...@gandalf.pic.net> <3v54c0$j...@acmex.gatech.edu> <3v6592$7...@rc1.vub.ac.be> <3v6v9r$2b8...@dc.infi.net>

:In article <3v6592$7...@rc1.vub.ac.be>,
:   vv...@minf.vub.ac.be (Vincent Vinh-Hung) wrote:
:>I'm afraid your report is incomplete - this is not the commercial DOS
version
:>of Doom for which gamers forked out $50-$70 - it also omits FX sound
:>without which Doom isn't Doom.

Actually, it was the new Doom SE with a FOURTH episode called "Thy Flesh
Consumed" which sells in stores for $29.95.  (I think it's legal to add
that fourth level if you registered the shareware version - which was
$40.) Each running copy of Doom was a different episode (done to try to
maximize memory resource usage).  Sound FX (admittedly, only for the one I
was playing at the time) were fine using the Doom Soundblaster drivers. 
The native Windows 95 driver for the card was Crystal Semiconductor
something. 

Let me make this clear.  This was NOT WinDoom.  This was plain, ordinary
DOS Doom, and I did NOT have to use MS-DOS compatibility mode.  I used the
ordinary default settings.


-- 
                                                            
Stephen C. Morgan                                          
Georgia Institute of Technology, Atlanta Georgia, 30332     
Internet: gt4...@prism.gatech.edu                          
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From: gt4...@prism.gatech.edu (Stephen Carter Morgan)
Subject: Re: Windows 95 & OS/2 - Games
Date: 1995/07/27
Message-ID: <3v79h2$9vo@acmex.gatech.edu>
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organization: Georgia Institute of Technology
newsgroups: comp.sys.ibm.pc.games.action,comp.os.ms-windows.advocacy,comp.os.os2.advocacy
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