Article View: comp.sys.ibm.pc.games.action
Article #3590Re: Windows 95 & OS/2 - Games
From: win... Stuart Charlton
Date: Wed, 16 Aug 1995 00:00
Date: Wed, 16 Aug 1995 00:00
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Eugen_...@mindlink.bc.ca (Eugen Woiwod) wrote: >> Running games in a window? That's been in OS/2 for years. >Yeah like maybe 2 years with OS/2 2.x, and now OS/2 warp which is HIGHLY >overated. and before that, well no one ran OS/2 v1.x anyways :-) Highly overrated? I think not. It costs less than Windows 95 will on August 24th, it multitasks better, and runs DOS applications better. >> Nice to see Microsoft offering you that later this month >> in Windows 95 (August 24, 1995). >Yeah and it'll work better then WARP also :-) DOOM2 ran fine under WIN95(I >tested this WITH A friend's system AND my system, SOUND and MUSIC ACTUALLY >WORKED, not like WARP where your lucky to get SOUND fx or music, but not >both. You really have no idea what you're talking about. iD has said this again and again: the sound code in DOOM is BUGGY as hell, and it took the Microsoft programmers quite a while to kludge around this buggy sound code so DOOM could with sound under Win95. Under OS/2, I can run Descent with full sound, and it's FASTER than DOS. That's because OS/2's dos code is much faster. >ONLY some part's of it are 16 bit, pretty much to maintain compatibility >with the TON of Windows 3.0, 3.1, and DOS software out on the market. WIN95 >is more compatibile with windows & Dos programs then OS/2 WARP is anyways Check out Microsoft's web page.. over 600 apps are buggy under Win95. OS/2? Not nearly as many. DOS support under OS/2 nearly flawless. Win 3.1 support uses actual Windows code, so it is just as solid. >In fact, I dont think you know what your talking about :-) Funny, that was the first impression I got when I read *YOUR* message. ;-) >In fact it seems to me like you havent tried WIN95, or perhaps you tried >one of the VERY early first build's of WIN95 and perhaps based your opions >on that. Yep, I'm running Windows 95 right now. I just don't like seeing FUD spread about an excellent operating system (OS/2), and exagerrated hype about Windows 95 (which is quite nice as well.) >Well there's gonna be lots of WIN95 apps after this August, I can guarantee >that, and OS/2 WARP user's are probably gonna be bitching to IBM, WE WANT >WIN95 SUPPORT IN OS/2! Hell there's already a lot of WIN95 software Nope. Why use Win32 apps, when we can use OS/2 apps? Y'know, over 8000 that are out there? (That Win95 will not beat for at least a year or two.) >already, just waiting to be released when WIN95 is released. And even now >there's Netscape WIN95 beta that people can download, and also a Webpage on >the Internet with WIN95 software. Wow, there's about 80 or so pages like that. And nearly the same amount (around 90) for OS/2 shareware. >was VERY good in WIN95, it even ran Terminate just fine, with OS/2 you need >to replace the communication driver to even get Terminate to work reliably, >goes to show you IBM cant write a proper Communications driver :-) And if If you use DOS programs, yes, you should use the SIO drivers. OS/2 terms (like LIvewire) work fine with the stock drivers. >you find a game or DOS app that doesn't run under WIN95 properly(e.g say in >full screen or in a window) then you can use MS-DOS mode, which is more >"elegant" then using boot disks for fussy dos app's/games. Have you even run Warp? Ever hear of "dual boot" which is exactly the same as MS-DOS mode? >Yeah with just Unix since the 60's, big whoop <g> If it weren't for that big whoop, you wouldn't be talking on the Internet right now. :) Have a nice day. :) ---------------------- Stuart Charlton Team OS/2 Member win...@feldspar.com Fidonet 1:224/120 Sidewinde on IRC Pink Floyd: Still first in space...
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From: win...@feldspar.com (Stuart Charlton) Subject: Re: Windows 95 & OS/2 - Games Date: 1995/08/16 Message-ID: <40tggd$p1g@mars.worldlinx.com> X-Deja-AN: 108277804 references: <75641-807433991@mindlink.bc.ca> organization: Telephone Corruption newsgroups: comp.sys.ibm.pc.games.action MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit