Article View: comp.sys.ibm.pc.games.action
Article #3574Re: Windows 95 & OS/2 - Games
From: Eugen... Eugen Woiwod
Date: Thu, 03 Aug 1995 00:00
Date: Thu, 03 Aug 1995 00:00
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> > Running games in a window? That's been in OS/2 for years. Yeah like maybe 2 years with OS/2 2.x, and now OS/2 warp which is HIGHLY overated. and before that, well no one ran OS/2 v1.x anyways :-) > > Nice to see Microsoft offering you that later this month > in Windows 95 (August 24, 1995). Yeah and it'll work better then WARP also :-) DOOM2 ran fine under WIN95(I tested this WITH A friend's system AND my system, SOUND and MUSIC ACTUALLY WORKED, not like WARP where your lucky to get SOUND fx or music, but not both. > > From your comments I'll bet you don't know that Windows 95 > is 16-bit. ONLY some part's of it are 16 bit, pretty much to maintain compatibility with the TON of Windows 3.0, 3.1, and DOS software out on the market. WIN95 is more compatibile with windows & Dos programs then OS/2 WARP is anyways > > In fact it's all 16-bit (the operating system itself). In fact, I dont think you know what your talking about :-) In fact it seems to me like you havent tried WIN95, or perhaps you tried one of the VERY early first build's of WIN95 and perhaps based your opions on that. > > Windows 95 applications (if you know of any) Well there's gonna be lots of WIN95 apps after this August, I can guarantee that, and OS/2 WARP user's are probably gonna be bitching to IBM, WE WANT WIN95 SUPPORT IN OS/2! Hell there's already a lot of WIN95 software already, just waiting to be released when WIN95 is released. And even now there's Netscape WIN95 beta that people can download, and also a Webpage on the Internet with WIN95 software. > > will call 32-bit > functions and then translate them into 16 bit function calls. > Sound slow to you? Sound like you know what the fuck your talking about? Sure doesn't to me <g> WIN95 like I said, only has SOME 16 bit code in it to maintain compatibility with DOS and WINdows 3.0, 3.1, and WIN95 apps are 32bit apps, and it showed, I liked the performance of the WIN95 apps :-) and it goes to show how well WIN95 ran my WIn 3.x software and Terminate, DOOM and DOOM2, Vga Planets, Qedit, News Xpress, Paint Shop Pro etc. DOOM and DOOM2 dont work all that great under OS/2 warp, Vga Planets works fine even on a 286, no problem there. Qedit should work, News Xpress probably wouldnt work under WIN95, and Paint Shop Pro v3.0 probably doesnt work under OS/2 WARP. Let's face it, WIN95 is going to be a much better platform for application's anyways, especially for WIN95 games, and DOS compatibility was VERY good in WIN95, it even ran Terminate just fine, with OS/2 you need to replace the communication driver to even get Terminate to work reliably, goes to show you IBM cant write a proper Communications driver :-) And if you find a game or DOS app that doesn't run under WIN95 properly(e.g say in full screen or in a window) then you can use MS-DOS mode, which is more "elegant" then using boot disks for fussy dos app's/games. > > It should. It's sad since my computers > have been 32 bit since the 1980's. Yeah with just Unix since the 60's, big whoop <g> Ttul
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From: Eugen_...@mindlink.bc.ca (Eugen Woiwod) Subject: Re: Windows 95 & OS/2 - Games Date: 1995/08/03 Message-ID: <75641-807433991@mindlink.bc.ca> X-Deja-AN: 107418163 distribution: world organization: MIND LINK! - British Columbia, Canada newsgroups: comp.sys.ibm.pc.games.action MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit