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Article #299912

Re: Half Life:Opposing FARCE?

#299912
From: Christoph Nahr
Date: Sat, 04 Dec 1999 00:00
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On Fri, 03 Dec 1999 11:11:13 -0800, "eit...@adapt.net"
<eit...@adapt.net> wrote:

>Due to the lack of messages concerning Half Life's sequel 
>(Opposing Force). can we assume it wasn't as good as the
>original?

Well, I got bored with it halfway through.  For the most part it's set
in the same old surroundings that we already know, there are no
surprises to the plot, and OpFor generally lacks the convincing
cinematic style of the original.

Just compare the boss fights.  In HL, you killed the tentacles by
launching a huge rocket carrying an orbital satellite.  In OpFor, you
kill a boss by wetting his feet with some poisonous waste.  Now what
do *you* think is more exciting?  Right.  That's symptomatic for
OpFor's total lack of imagination.

OpFor is *technically* good but you're just another marine blasting
some more monsters in yet another sci-fi setting, as in so many Doom
clones.  And don't get me started on this inane crate climbing!
-- 
Chris Nahr (christoph.nahr@uumail.xxde, remove xx to reply by e-mail)
Please reply either on Usenet or by e-mail but not both!
Visit http://uuhome.de/christoph.nahr/ for Might & Magic information
and Star Chess, a strategy game with source code and AI documentation
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From: Christoph Nahr <see@sig.invalid>
Subject: Re: Half Life:Opposing FARCE?
Date: 1999/12/04
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