Article View: comp.sys.ibm.pc.games.action
Article #294472Re: Violence in Video Games
From: William Blake
Date: Wed, 10 Nov 1999 00:00
Date: Wed, 10 Nov 1999 00:00
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In article <3828A73E...@NOSPAMsfu.ca>, Justin Liew <jzl...@NOSPAMsfu.ca> wrote: > List your 5 favorite games, and reasons why they are your favorite. Quake III - it's violent Half Life - it's violent Rogue Spear - it's violent Kingpin - it's violent Age of Kings - it's violent, and educational > Describe each game in one sentence. Quake III really has no point other than mindless violence, so think of it as Romper Room with guns. Half Life offers you a vivid sci-fi world to be violent in while you reflect on the evils of irresponsible science. Rogue Spear is simulational, so you can see what it's like to be in a violent crack commando squad. Kingpin is so violent the developer apologized for it before the game even started, plus the characters say "fuck" a lot. Age of Kings gives you a sense of what it would be like to be God, since you get to herd people around and make them commit violence against each other. > What factors do you think make games so popular? ie. What factors would > persuade you to buy a certain game? I can't speak for anyone else, but I look for highly detailed human entrails. > Would you let your children play your 5 favorite games? Why or why > not? Not applicable. I cooked and ate both my children after a game of Half- Life. > How does the perception of the impact of violence in games differ from > that in other mediums? (ie. TV, movies, music). The difference is that games allow you to commit violence, while on TV it's usually the government committing the violence. The only difference I see is that in games you don't have to make excuses afterwards. > Do you think violence in computer games affects children/teenagers, and > to what extent? Absolutely. I bet most of America's kids are one or two games short of killing everyone in their school, just like they did when motion pictures were invented. > Do you think violence in computer games affects adults, and to what > extent? Absolutely. The most violent adults are always the ones with computers and lots of games. > Any other comments. Yoga is a great way to obtain peace of mind while keeping oneself limber. > Thank you for your time, No problem. Sent via Deja.com http://www.deja.com/ Before you buy.
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From: William Blake <wbla...@hotmail.com> Subject: Re: Violence in Video Games Date: 1999/11/10 Message-ID: <80cq41$ibr$1@nnrp1.deja.com> X-Deja-AN: 547018241 References: <3828A73E.F31EEE2F@NOSPAMsfu.ca> X-Http-Proxy: 1.1 x24.deja.com:80 (Squid/1.1.22) for client 209.142.6.184 Organization: Deja.com - Before you buy. X-Article-Creation-Date: Wed Nov 10 22:03:49 1999 GMT X-MyDeja-Info: XMYDJUIDwblake1740 Newsgroups: alt.games,comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.adventure,comp.sys.ibm.pc.games.flight-sim X-Http-User-Agent: Mozilla/4.0 (compatible; MSIE 5.0; Windows NT) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit