Article View: comp.sys.ibm.pc.games.action
Article #290757Re: Top Ten Games which take eternity to make
From: Shane
Date: Sun, 24 Oct 1999 00:00
Date: Sun, 24 Oct 1999 00:00
22 lines
1517 bytes
1517 bytes
Grimfarrow wrote in message <380C178F...@calpoly.edu>... > >10. Ultima IX : Ascension >Funny, because in some old ads I saw when RPG was >considered unhip, the ad dropped the IX, and omitted >the words RPG. Now, the IX is back, and Role- >Playing is prominently displayed in the sentences. >Of course, follow the trend. Why create it? > Ultima IX is looking pretty firm for a late November release date. They have a demo disk out on the December CGW (which comes out in late October, go figure..) The Hype machine has been switched over from Warm Hum to Spin Cycle as well. Lots of previews/Screenshots etc appearing. If they did slip the release from late Nov, it would most likely be because of QA issues not re-writes/re-designs. That kind of stuff only would only push it back a month ir so at the most. The Game definitely looks better now than it did at E3 98 (or was it 97?) Doesnt look like Super Avatar Raider anymore thats for sure.
Technical Details
Message-ID:
<7uu5jl$c93$1@centipede.wantree.com.au>Path:
mbox-mo1.pugleaf.net!unknown!not-for-mailReferences:
<380C178F.AC402134@calpoly.edu>Show Full Headers
Complete Article Headers
From: "Shane" <sha...@wantree.com.au> Subject: Re: Top Ten Games which take eternity to make Date: 1999/10/24 Message-ID: <7uu5jl$c93$1@centipede.wantree.com.au> X-Deja-AN: 539858057 References: <380C178F.AC402134@calpoly.edu> Organization: yeah right X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Newsgroups: comp.sys.ibm.pc.games.strategic,comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.flight-sim MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit