Article View: comp.sys.ibm.pc.games.action
Article #290701Re: Top Ten Games which take eternity to make
From: Fear, Inc.
Date: Mon, 01 Nov 1999 00:00
Date: Mon, 01 Nov 1999 00:00
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A little bit of column A, a little bit of column B. I find criminal psychology very interesting :) -- http://listen.to/these - MP3 Trading Pikachu could kick Neo's ass any day. Worker Working <some...@work.com> wrote in message news:380DC606.3376D02F@work.com... > Okay, new poll: > > Who finds this at all interesting? > And who sees this as a very frightening case study in criminal > psychology and stalking? > > Show of hands?
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From: "Fear, Inc." <********@*****.***> Subject: Re: Top Ten Games which take eternity to make Date: 1999/11/01 Message-ID: <7vkt0t$4lc$1@nntp8.atl.mindspring.net> X-Deja-AN: 543219568 References: <380C178F.AC402134@calpoly.edu> <OiZO3.54$E01.11833@news1.rdc1.ab.home.com> <380CEEE8.A4EF5421@radiks.net> <380d07f8.213354227@news.mindspring.com> <7uj28f$p1d$1@nntp5.atl.mindspring.net> <7uj2fn$o1h$1@nntp5.atl.mindspring.net> <380DC606.3376D02F@work.com> X-Priority: 3 X-Server-Date: 1 Nov 1999 20:26:05 GMT X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 Organization: MindSpring Enterprises X-MSMail-Priority: Normal Newsgroups: comp.sys.ibm.pc.games.strategic,comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.flight-sim MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit