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Article View: comp.sys.ibm.pc.games.action
Article #2646

Re: Win95 and games: good news...

#2646
From: jump...
Date: Tue, 02 May 1995 00:00
22 lines
1703 bytes
In <9uNflO9R...@wam.umd.edu>, rsro...@wam.umd.edu (Robert Rodgers) writes:
>In article <3o2gss$o...@apocalypse.dmi.stevens-tech.edu>,
>dmcc...@sitvxa.stevens-tech.edu (Daniel McCarty) wrote:
>>	Then, after your finished playing a game, it reloads win95.
>>	Quite a pain.  Would've been nicer if they could've done it like
>>	OS/2's virtual "dos" sessions, but I guess they ran into some
>>	limitations...
>
>Possibly, like wanting to run games like Doom with sound.



  This is a poor example.  An informed person would know that the reason that
the sound in Doom doesn't work under OS/2 is because of a bug in the sound code.
This problem also surfaces under some DOS environments. 

    -Scott

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From: jump...@fortunat.pdial.interpath.net
Subject: Re: Win95 and games: good news...
Date: 1995/05/02
Message-ID: <3o5bbl$d2t@redstone.interpath.net>
X-Deja-AN: 101869998
references: <3mtquj$hq2@apakabar.cc.columbia.edu> <3n26a6$mfa@taco.cc.ncsu.edu> <9uNflO9RtodO079yn@wam.umd.edu>
organization: OS/2 Warp TCP/IP
reply-to: jump...@fortunat.pdial.interpath.net (Jumpstile Turner)
newsgroups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.adventure,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic,comp.sys.ibm.pc.games.flight-sim,comp.sys.ibm.pc.games.misc,comp.os.os2.games
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