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Article #2611

Re: Win95 and games: good news...

#2611
From: Matt.... Matt McLeod
Date: Thu, 27 Apr 1995 00:00
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In article <Pine.CVX.3.91.95042...@gibbs.oit.unc.edu>,
John Michael Martz <jma...@gibbs.oit.unc.edu> wrote:

> Of course, you ignore the recent IBM/Lotus announcement.  They are working
> on the API calls that are similar under both OS/2 and Win95 (forgive me if
> I'm a bit off in this description, as I'm not a programmer in either
> environment).  What that will mean is that a game developer can write a
> program for Win95 and use the SAME source code to compile the game for
> OS/2.  Of course, there is currently a tool that allows the vendor to use
> a large portions of their code, but it still requires some writing as I
> understand it; however, given the ability to port the code by simply
> switching the parameters of the compiler, there will be no excuse for not
> producing native OS/2 versions of games (and other apps) given this
> capability. 

Especially as games move more and more to CD-ROM only.  The executables
are usually only a tiny part of the game (mostly QT movies and stuff),
so executables for both can be included on the one CD at little or no
cost to the publisher.

Matt

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From: Matt....@scorch.hna.com.au (Matt McLeod)
Subject: Re: Win95 and games: good news...
Date: 1995/04/27
Message-ID: <t8vnvI6q7pcI083yn@scorch.hna.com.au>
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