Article View: comp.sys.ibm.pc.games.action
Article #252Re: Win95 and games: good news....
From: dav... Dave Glue
Date: Sat, 10 Jun 1995 00:00
Date: Sat, 10 Jun 1995 00:00
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wi...@fas.harvard.edu (Robert Wilde) wrote: >Sure dude, whatever. You can be running DOS while every one else on the >planet is using Win95 and playing native games like Falcon 4 and Ultima 9 >with the lightning fast performance that have a standard set of API's and >not forcing game companies to write an entire set of graphics drivers (or >relying on that painfully slow cross-compatiblity standard - VESA) will >produce. This is completely irrelevant to the posters comment. The fact is, DOS games write directly to the hardware. No matter how well Windows 95 is programmed, API's just mean another software layer to go through. I'm looking forward to it, as it does solve a lot of problems. But I'm not going to spread bullshit either. If Windows games are faster, the API's mean that games can take advantage of acceleration features in video cards (2d and 3d), which is great. But for regular video, 95 simply provides another software layer to go through.
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From: dav...@interlog.com (Dave Glue) Subject: Re: Win95 and games: good news.... Date: 1995/06/10 Message-ID: <3rabqd$hj1@steel.interlog.com> X-Deja-AN: 104146555 references: <3ok4fp$ad@charm.magnus.acs.ohio-state.edu> <799992159snz@markbz.demon.co.uk> <3oobsv$f2b@charm.magnus.acs.ohio-state.edu> <3ooj6i$cjv@lab8.cs.purdue.edu> <Pine.CVX.3.91.950510095947.5841B-100000@gibbs.oit.unc.edu> <3oqt56$4ir@transfer.stratus <3q9p35$hgl@news.cc.utah.edu> <vis_cah-2905950108120001@xdial1-slip19.shsu.edu> <3r42pv$88v@frigate.doc.ic.ac.uk> <3r6lg2$1gr@tuegate.tue.nl> <3r8780$157@decaxp.harvard.edu> organization: Interlog Internet Services -Voice (416) 975-2655 -Data 515-1414 newsgroups: comp.sys.ibm.pc.games.action MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit