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Article #25Re: Is there a VGA version of doom?
From: Tim O
Date: Sat, 13 Jun 2015 16:28
Date: Sat, 13 Jun 2015 16:28
44 lines
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3304 bytes
On Sat, 13 Jun 2015 10:31:11 -0400, Spalls Hurgenson <spallsh...@gmail.com> wrote: >On Sat, 13 Jun 2015 01:19:25 -0700 (PDT), nat...@gmail.com wrote: > >>maanantai 16. toukokuuta 1994 5.02.53 UTC+3 Thomas Baker kirjoitti: > >>> >>> No, you are incorrect. The PCjr didn't support anything beyond 200 >>> lines. The highest resolutions the PCjr would do were 320x200x16 or >>> 640x200x4. These video modes were specific to the PCjr with 128k >>> installed. The video port on the PCjr used a TTL RGBI interface that >>> sported 8 colors with two intensity levels. > >>who cares doom sucks balls anyway it will never be considered a good game > > >Gotta love Googlegroups and how it can revive 20+ year old threads ;-) > >Anyway, natint probably has a point. I don't think Doom or any of >these "doom-clone" type games where you are looking out of the eyes of >the protagonist (sort of a "first-person shooter", if you would), will >ever catch on. They are just a flash-in-the-pan craze that will soon >pass. > >Not to mention that excessive violence. Most gamers are too >sophisticated for that sort of stuff; I'm pretty sure future games >will be bloodless and intellectual. And don't even get me started on >this whole "multiplayer" thing... > >Mark my words; Doom will have its brief 15-minutes of fame and then >disappear, forgotten forever never having left a trace on gaming. > >;-) 640x480? You'd need some kind of supercomputer to run that! ;-) I think NASCAR Racing by Papyrus was the first game I ran at that resolution. It looked breathtaking at the time, and chugged along on my DX2/50 at 2fps at best. I think I also have a Mechwarrior Manual that lists specs to run at various resolutions and jokingly says you'll need a Cray supercomputer to run at the max resolution.
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X-Received: by 10.194.175.36 with SMTP id bx4mr20411590wjc.1.1434212932989; Sat, 13 Jun 2015 09:28:52 -0700 (PDT) X-BeenThere: comp.sys.ibm.pc.games.action@googlegroups.com Received: by 10.152.20.226 with SMTP id q2ls731167lae.73.gmail; Sat, 13 Jun 2015 09:28:51 -0700 (PDT) X-Received: by 10.112.138.2 with SMTP id qm2mr20110604lbb.19.1434212931110; Sat, 13 Jun 2015 09:28:51 -0700 (PDT) Path: mbox-mo1.pugleaf.net!ul5ni26741lbb.0!nntp.google.com!goblin2!goblin.stu.neva.ru!newsfeed1.swip.net!81.169.171.211.MISMATCH!eternal-september.org!feeder.eternal-september.org!mx02.eternal-september.org!.POSTED!not-for-mail From: Tim O <timo56...@hotmail.com> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: Is there a VGA version of doom? Date: Sat, 13 Jun 2015 12:28:53 -0400 Organization: A noiseless patient Spider Lines: 44 Message-ID: <mcmona9nf5pvg3afmr4fpirifffen06vl1@4ax.com> References: <1994May14.151337.25236@tyrell.net> <iR9Dmc1w165w@tomspc.oau.org> <578418fc-a6f7-4d54-b322-5f39a990a5f1@googlegroups.com> <e9fonap65uq9nk4tkbutl6hq6gj1gf2s2i@4ax.com> Mime-Version: 1.0 Injection-Info: mx02.eternal-september.org; posting-host="2e1c40fc6f9a866380bef46ef7449b9d"; logging-data="31808"; mail-complaints-to="ab...@eternal-september.org"; posting-account="U2FsdGVkX19zrnIc7zQ8Oh0QLt+B8cZx" X-Newsreader: Forte Agent 5.00/32.1171 Cancel-Lock: sha1:9iI46QnVziLrvql7zMz1WW+C6wg= Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit