Article View: comp.sys.ibm.pc.games.action
Article #2367Re: OS/2 vs Win'95(or '96)
From: ter... Terje A. Bergesen
Date: Tue, 25 Jul 1995 00:00
Date: Tue, 25 Jul 1995 00:00
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In article <3ur5qs$f8_...@line04.socketis.net>, jco...@socketis.net (Jody Cooper) wrote: > In article <DC3Fq...@undergrad.math.uwaterloo.ca>, > rjva...@cantor.math.uwaterloo.ca (Rob Vanden Heuvel) wrote: > > >Yet Microsoft has achieved compatibility which, by all reports on this > >newsgroup at least, are no better than OS/2s. Now seeing that OS/2 is > >a fully 32-bit OS, please explain to me again why it was so necessary for > >Win95 to use so much 16-bit code? Hmmm? > > Two words: Backwards Compatibility. But it seems like Win95 is not that much more compatible than OS/2. Several of my games will not run unless I run it in SAM - which is ALMOST like booting back to DOS, and one or two of the will not run unless I really boot back to DOS. This is about the same as I get with OS/2. The apps that work under Win95 seemed to work under OS/2. The apps that needed SAM or booting into DOS I ran under by double booting to DOS. Now, I don't run Win95 anymore. The only MS OS I have on my computer is WinNT 3.51. Compared to Windows 95 this is FAAAR better. Why anyone with 16M or more RAM would ever run Win95 is beyond me. Why people with large HD's would even dream of running Win95 is beyond me. Why waste all the HD space? _______________________________________________________________________ Terje Bergesen - Bergesen Data
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From: ter...@vestnett.no (Terje A. Bergesen) Subject: Re: OS/2 vs Win'95(or '96) Date: 1995/07/25 Message-ID: <a3O5mqrPwN23078yn@vestnett.no> X-Deja-AN: 107023948 distribution: world references: <3q8ngd$rej@cville-srv.wam.umd.edu> <3t1tmv$a1i@moe.cc.emory.edu> organization: Bergesen Data newsgroups: comp.sys.ibm.pc.games.action,comp.os.ms-windows.advocacy,comp.os.os2.advocacy originator: ter...@troll.vestnett.no MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit