Article View: comp.sys.ibm.pc.games.action
Article #2351Re: OS/2 vs Win'95(or '96)
From: jco... Jody Cooper
Date: Sat, 22 Jul 1995 00:00
Date: Sat, 22 Jul 1995 00:00
19 lines
1596 bytes
1596 bytes
In article <DC3Fq...@undergrad.math.uwaterloo.ca>,
rjva...@cantor.math.uwaterloo.ca (Rob Vanden Heuvel) wrote:
>Yet Microsoft has achieved compatibility which, by all reports on this
>newsgroup at least, are no better than OS/2s. Now seeing that OS/2 is
>a fully 32-bit OS, please explain to me again why it was so necessary for
>Win95 to use so much 16-bit code? Hmmm?
Two words: Backwards Compatibility.
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Jody Cooper EMail: jco...@socketis.net
ToastWare, Inc.
"If I'm not mistaken, that's a duck sensitive pressure trigger!"
- Phish
"I've got a duck and I'm going to use it!"
-Chip
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From: jco...@socketis.net (Jody Cooper) Subject: Re: OS/2 vs Win'95(or '96) Date: 1995/07/22 Message-ID: <3ur5qs$f8_002@line04.socketis.net> X-Deja-AN: 106703221 distribution: world references: <3q8ngd$rej@cville-srv.wam.umd.edu> <3t1tmv$a1i@moe.cc.emory.edu> <zTV2mqrPwVeM078yn@vestnett.no> <3ui0ma$e0b@nuscc.nus.sg> <DC3FqL.AnM@undergrad.math.uwaterloo.ca> organization: Socket Internet Services reply-to: jco...@socketis.net newsgroups: comp.sys.ibm.pc.games.action,comp.os.ms-windows.advocacy,comp.os.os2.advocacy MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit