Article View: comp.sys.ibm.pc.games.action
Article #212Re: Win95 and games: good news...
From: John Michael Martz
Date: Wed, 10 May 1995 00:00
Date: Wed, 10 May 1995 00:00
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On 8 May 1995, John Marconi wrote: > Why would you think that this is vaporware? I have seen pictures of the > game about 4 or 5 months ago. As of this point, all Win95 games have to > be vaporware because it would be silly to sell them before the OS is out. You contradict yourself -- first you ask why Win95 games are vaporware then you say that they _have_ to be vaporware because Win95 isn't released yet. > And, in this case, there is only ONE OS/2 only game which is not vaporware > being GalCiv. All of the others have pics or problematic betas. So, tell There are others, but most are small. Of course, there is SimCity Classic for OS/2, but it obviously isn't an OS/2-only game (and it's a dog besides). > me all about the vast amounts of games coming to OS/2 when they arrive or > are anounced. SDS has announced two to be released latter this year: Avarice (with CSS) and Entrepeneur (sp?). Both start betaing very soon. You can get in on it, if you likd :-). > How about any company that produces Windows games? I am sure that they > will be very happy to move right on to programming Windows 95 games. It > in fact will not be that hard to port old or new games to 95. As for DOS >From what I understand, it is relatively hard to port from 16-bit code to 32-bit code. It is much easier to port from 32-bit to 32-bit. Therefore, I would expect that a greater number of ISVs will be willing to port Win95 to OS/2 (and vice versa), so I suspect there will be a lot more apps available for OS/2. If a game developer writes a Win95 game, there will be little excuse not to port it to OS/2. > games, sure they are still in production... companies are waiting to see > how good Win95 will be. Companies have seen OS/2 for years and there are > barely any games to show for it. Of course, that's because OS/2 was originally more business oriented and IBM didn't consider game writing that important. With the impact of Galactic Civilizations, that has changed dramatically. IBM has taken notice. Also, up until recently, it was very difficult to port from 16-bit Windows code to 32-bit OS/2 code. With the advent of SMART (promises 80% code conversion; says it reduces development time to 1/5th of the original product) and the IBM/Lotus (at least I think it's Lotus, anybody know?) Win95-to-OS/2 API mapping project in the works (suggesting that Win95-to-OS/2 porting might be as simply as changing the parameters of the compiler), there are more and more companies announcing ports to OS/2. Why should games be any different? > As long as Win95 dominates, I am willing to bet that Win95 games will > dominate. And, as far as I can tell, it is going to be a good year for > Microsoft. You assume Win95 will dominate -- probably a pretty safe assumption, but I suspect it will not dominate to the extent that Win3.x does at the present time. > If the current state of OS/2 development of games does not change, Win95 > will have a huge amount of games for it in the future. Certainly in a few > years, no companies will develope for DOS anymore and I am sure that those > game companies will not just die out of business. They will most likely > move on to Win95 if they haven't already. There are hordes of people The current state of OS/2 development of games has already changed. You have missed it. And anything can happen in a few years. I suspect Win95 will be non-existent, as it is a technological dead-end. In a few years, MicroSoft will be convincing everybody to move to NT98 with a Win95-like desktop. As for the DOS programmers, they will be in a tough situation -- do they attempt to get a toe-hold in an blooted Windows market and most likely fail, or do they attempt to hedge their bets and develop simultaneously (or even solely) for OS/2 and be a bigger fish in a smaller pond? > waiting to buy Win95 when it is released and there will be hordes of > companies attempting to get new games out for Win 95. You also assume that there are a great many people waiting to buy Win95. The average user, I suspect, will be taking a wait and see attitude -- Joe Blow computer user does not upgrade his operating system lightly (if, indeed, he even has a clear understanding what the os is). Most "upgrades" will probably come when the end user purchases a new computer with Win95 installed. > Fine, now OS/2 is the best for games and I will agree with you. But, to > me at least, the future for OS/2 looks bleak. I can't realistically see > them gaining any sort of dominance in the market and don't think that > there will be nearly as many OS/2 only games as Win95 games. I don't > understand why a company would produce games for a lesser audience. Sorry, we are not a "lesser" audience -- "smaller" yes :-). And the reasons why a ISV might produce for OS/2 are simple: 7-10 million potential customers are nothing to sneeze at; fewer competitors, which helps market penetration; and it will be relatively easy to port between platforms. JOHN * John M. Martz: Psychology Dept, UNC-CH * * | CB# 3270, Davie Hall | B = f(P,E) | | Chapel Hill, NC 27599 | --Kurt Lewin | * JOHN_...@UNC.EDU * *
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From: John Michael Martz <jma...@gibbs.oit.unc.edu> Subject: Re: Win95 and games: good news... Date: 1995/05/10 Message-ID: <Pine.CVX.3.91.950510100909.5841C-100000@gibbs.oit.unc.edu> X-Deja-AN: 102442142 references: <3mtquj$hq2@apakabar.cc.columbia.edu> <3n1n10$ipp@cmcl2.NYU.EDU> <3n3j7a$12em@bubba.ucc.okstate.edu> <3n3o6f$ono@hermes.louisville.edu> <3n42d4$6u9@CUBoulder.Colorado.EDU> <Pine.ULT.3.91.950421075704.3592A-100000@hertz.njit.edu> <3nj6n6$lff@ <3oler0$53r@vixen.cso.uiuc.edu> <3olqqr$5ph@charm.magnus.acs.ohio-state.edu> <3olve9$pv3@vixen.cso.uiuc.edu> organization: The University of North Carolina at Chapel Hill mime-version: 1.0 newsgroups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.adventure,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic,comp.sys.ibm.pc.games.misc,comp.os.os2.games Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit