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Article #2094

Re: *** HUGE NEWS ABOUT WINDOWS 95 ***

#2094
From: khc... Oliver Chung
Date: Sat, 15 Jul 1995 00:00
66 lines
3517 bytes
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Joshua Cyr <jm...@christa.unh.edu> wrote:
>On 9 Jul 1995, Aaron Bilger wrote:
>> Kevin Speichts <kspe...@fox.nstn.ns.ca> wrote:
>> >In article <DBC1y...@undergrad.math.uwaterloo.ca> rjva...@cantor.math.uwaterloo.ca (Rob Vanden Heuvel) writes:
>> >
>> >>   After hearing this, it seems to me as though nobody in their right mind would
>> >>"upgrade" to Windows 95.  So the alternatives are NT and OS/2.  Seeing as NT
>> >>isn't really viable for the home user (unless you have a massively powerful
>> >>system) and has such compatibility problems, OS/2 is the clear choice of the
>> >>future.
>> >
>Speaking if NT not being a viable choice, unless you have a massively 
>powerful system... isn't that what the P6 is supposed to be???  Win95 
>products are REQUIRED to work with NT.  When people get around to moving 
>to the more powerful systems, and more powerful os (the majority of 
>people), their Win95 Apps and games will work fine.

The apps might work fine, but not the games (this is the games
group after all).

The Win95 games API (or whatever it's called) which allowed games
direct hardware access (something a lot of games wanted for
speed) is a big no-no in NT.  And so are VxDs in Win95.

So, if the game uses any direct hardware access, chances are it
will not run in NT.  If it uses any VxD, it's a certainty it
won't run in NT.

>Just a side note... IBM announced that OS/2
>will not be made to support Win95 software.  Of course as usual IBM also 
>said that they reserve the right to change their mind at any time.

Meanwhile, IBM is working on an extension on the OS/2 API to make
porting from Win32 to OS/2 much easier.  It's effectiveness
remain to be seen, but common-base cross-platform apps are
appearing (e.g. HyperAccess, the comm app bundled with both Win95
and Warp.  Describe Voyager CD, contains both Win32 and OS/2
version).

>Perhaps this means nothing to you, since many have already decided 
>whether they will go for Os/2 or W95, to me however it means if I choose 

I disagree.  It seems most game companies are still sticking with
DOS.  The most reasonable route is to stick with the EXISTING
BIGGEST base - DOS.  They will probably decide _when_ the outcome
is clear.  And since DOS games (properly written) will run on
DOS, OS/2, and Win95, it's the safest choice unless you need
something special that can't be done in DOS.

[snip]
______
Oliver Chung
> My opinions are my own <                      >  Happy Warp user <
PGP Key fingerprint: 3E 86 59 AD 08 35 BE 54 DF 63 B9 F8 F7 8B 10 3B

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From: khc...@pacific.mps.ohio-state.edu (Oliver Chung)
Subject: Re: *** HUGE NEWS ABOUT WINDOWS 95 ***
Date: 1995/07/15
Message-ID: <mVFCwg6ZqJtG083yn@pacific.mps.ohio-state.edu>
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references: <vendettaDApDvy.L0C@netcom.com> <3squjd$fn4@news.acns.nwu.edu>
organization: Dept of Physics, The Ohio State University
newsgroups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.adventure,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic,comp.sys.ibm.pc.games.misc
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