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Article #18Re: Is there a VGA version of doom?
From: EZB... Christopher Hayashida
Date: Thu, 05 May 1994 04:39
Date: Thu, 05 May 1994 04:39
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In article <2q9223$b...@news.arc.nasa.gov>, dnic...@tcsgi.mhs.mendocino.k12.ca.us (Dylan Nicolle) writes: > >What about the 640*400*256 mode? or how bout the 320*400*256 mode? >Actually, doom is a MCGA game, not vga. Yeah i know, big deal. But the >oficial name for the 320*200*256 modem has always been MCGA. VGA usually >meant 640*480*16. >-- Sorry, but it's definitely VGA. You can't define it as MCGA solely based on resolution... The game needs a VGA card, since it's running in a special (albeit lower resolution) video mode. Also, the MCGA isn't capable of 320 X 200 X 256c... You'd need a high end EGA... My two, Christopher Hayashida
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Path: mbox-mo1.pugleaf.net!gmd.de!nntp.gmd.de!Germany.EU.net!EU.net!howland.reston.ans.net!europa.eng.gtefsd.com!MathWorks.Com!news.duke.edu!godot.cc.duq.edu!newsfeed.pitt.edu!ctc.com!news.mic.ucla.edu!MVS.OAC.UCLA.EDU!EZBZYAZ From: EZB...@MVS.OAC.UCLA.EDU (Christopher Hayashida) Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: Is there a VGA version of doom? Date: Thu, 05 May 1994 04:39 Organization: UCLA Microcomputer Support Office Lines: 17 Sender: MVS NNTP News Reader <NN...@MVS.OAC.UCLA.EDU> Message-ID: <19940505043933EZBZYAZ@MVS.OAC.UCLA.EDU> References: <2q9223$bva@news.arc.nasa.gov> Reply-To: chaya...@ms.asucla.ucla.edu NNTP-Posting-Host: mvs.oac.ucla.edu MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit