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Article #10Re: Is there a VGA version of doom?
From: dre... Kevin D. Sandal
Date: Fri, 29 Apr 1994 14:36
Date: Fri, 29 Apr 1994 14:36
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In article <rrwardCo...@netcom.com>,
Richard Ward <rrw...@netcom.com> wrote:
>In article <1994Apr27....@cs.sfu.ca> hui...@cs.sfu.ca (Huishan Zhou) writes:
>>
>> Title says all, I wonder if there is or will be a VGA version of
>>doom. I don't know much about programming, but I figure it wouldn't be
> ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
>>that hard to do this, am I right?
>
>No kidding, you don't know much about programming. DOOM _IS_ in VGA! It
>runns in 320x200x256 color mode, which is VGA.
>
>Richard
>
>
Yes, DOOM is in VGA. I, for one, would LOVE to see DOOM in a Super VGA
mode. Here I am with a 1MB Diamond Viper video card being used at
half-mast. Perhaps there's a Super VGA version in the horizon? ;>
--
____/|
\ o.O| Kevin Sandal, dre...@bcstec.ca.boeing.com
=(_)= (Am not now nor will I ever be a Boeing spokesperson)
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Newsgroups: comp.sys.ibm.pc.games.action Path: mbox-mo1.pugleaf.net!bga.com!news.sprintlink.net!hookup!usc!howland.reston.ans.net!cs.utexas.edu!news.tamu.edu!news.utdallas.edu!corpgate!bnrgate!bnr.co.uk!uknet!EU.net!uunet!bcstec!dreamer From: dre...@bcstec.ca.boeing.com (Kevin D. Sandal) Subject: Re: Is there a VGA version of doom? Message-ID: <Cp0z8D.63J@bcstec.ca.boeing.com> Organization: Boeing Computer Services References: <1994Apr27.032715.6984@cs.sfu.ca> <rrwardCoxGFM.9DJ@netcom.com> Date: Fri, 29 Apr 1994 14:36:13 GMT Lines: 25 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit