Thread View: alt.pl.comp.lang.csharp
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Started by ratullloch_delthis
Fri, 03 Dec 2010 17:54
Example tutorial of Frequency/tone generator in csharp tia sal22
Author: ratullloch_delthis
Date: Fri, 03 Dec 2010 17:54
Date: Fri, 03 Dec 2010 17:54
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Greetings all I'm trying to find a tutorial that shows me how to make a Frequency/tone generator in Csharp (C#) Example I would like to have a slider that changes the value of x for the formula y=sin(x) so if the slider is moved to 440 it would play a 440hz sin wave out the speaker does such a tutorial exist if so can someone post a link to it tia sal22
Re: Example tutorial of Frequency/tone generator in csharp tia sal22
Author: Peter Duniho
Date: Fri, 03 Dec 2010 18:32
Date: Fri, 03 Dec 2010 18:32
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On 12/3/10 9:54 AM, ratullloch_delthis wrote: > Greetings all > I'm trying to find a tutorial that shows me how to make a Frequency/tone generator in Csharp (C#) > Example I would like to have a slider that changes the value of x for the formula y=sin(x) so if the slider is moved > to 440 it would play a 440hz sin wave out the speaker does such a tutorial exist if so can someone post a link to it > tia sal22 Unlike Java (i.e. the previous language for which you asked this exact same question), there is no sample-level audio API support in .NET. The closest you can come is to play pre-generated media files (e.g. .wav). See, for example, System.Media.SoundPlayer. While not really directly relevant to this newsgroup, I will mention that alternative solutions would involve using the unmanaged Windows API to accomplish what you want. You can use the WinMM, DirectSound, or DirectShow APIs to do this. DirectSound is the most directly applicable and modern API of those three, but I'm not sure whether there's already a good managed library that supports that API. I know there's the DirectShow.NET library that's been around for awhile, so in spite of it not being specifically for audio support, it might be an easier thing to get working. The DirectSound API is more like the Java API you've already been told about (and WinMM isn't much different either), whereas with the DirectShow API you would likely wind up writing an audio source filter that pushes samples through the filter graph to be rendered by an audio renderer. Pete
Re: Example tutorial of Frequency/tone generator in csharp tia sal22
Author: Jeff Johnson
Date: Fri, 03 Dec 2010 18:38
Date: Fri, 03 Dec 2010 18:38
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"Peter Duniho" <NpOeStPeAdM@NnOwSlPiAnMk.com> wrote in message news:lOadnXF-W7heqmTRnZ2dnUVZ_uudnZ2d@posted.palinacquisition... >> Greetings all >> I'm trying to find a tutorial that shows me how to make a Frequency/tone >> generator in Csharp (C#) >> Example I would like to have a slider that changes the value of x for the >> formula y=sin(x) so if the slider is moved >> to 440 it would play a 440hz sin wave out the speaker does such a >> tutorial exist if so can someone post a link to it >> tia sal22 > > Unlike Java (i.e. the previous language for which you asked this exact > same question), there is no sample-level audio API support in .NET. The > closest you can come is to play pre-generated media files (e.g. .wav). > See, for example, System.Media.SoundPlayer. I added some audio capability to an app of mine using Bass (http://www.un4seen.com/). "BASS is an audio library for use in Windows and Mac OSX software. Its purpose is to provide developers with powerful and efficient sample, stream (MP3, MP2, MP1, OGG, WAV, AIFF, custom generated, and more via add-ons), MOD music (XM, IT, S3M, MOD, MTM, UMX), MO3 music (MP3/OGG compressed MODs), and recording functions."
Re: Example tutorial of Frequency/tone generator in csharp tia sal22
Author: Peter Duniho
Date: Fri, 03 Dec 2010 18:48
Date: Fri, 03 Dec 2010 18:48
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On 12/3/10 10:38 AM, Jeff Johnson wrote: > I added some audio capability to an app of mine using Bass > (http://www.un4seen.com/). > > "BASS is an audio library for use in Windows and Mac OSX software. Its > purpose is to provide developers with powerful and efficient sample, stream > (MP3, MP2, MP1, OGG, WAV, AIFF, custom generated, and more via add-ons), MOD > music (XM, IT, S3M, MOD, MTM, UMX), MO3 music (MP3/OGG compressed MODs), and > recording functions." Ah, nice. I don't have any experience with it, but assuming it's a good quality library with a nice managed API (I see that while the library itself is unmanaged code, there are .NET _and_ Java wrappers available from the developer), the licensing terms look very reasonable to me. Free for non-commercial use, and flat (and not too pricey) rates for various levels of commercial use. For the single-product license (€950), I figure unless one can implement their own similar functionality (e.g. by wrapping DirectSound) in less than a couple of days work (10-15 hours at the most), you'd come out ahead just paying for the library instead. Pete
Re: Example tutorial of Frequency/tone generator in csharp tia sal22
Author: Willem van Rumpt
Date: Fri, 03 Dec 2010 20:08
Date: Fri, 03 Dec 2010 20:08
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On 03-Dec-10 18:54, ratullloch_delthis wrote: > Greetings all > I'm trying to find a tutorial that shows me how to make a Frequency/tone generator in Csharp (C#) > Example I would like to have a slider that changes the value of x for the formula y=sin(x) so if the slider is moved > to 440 it would play a 440hz sin wave out the speaker does such a tutorial exist if so can someone post a link to it > tia sal22 > Take a look at NAudio (http://naudio.codeplex.com/), it might offer what you need. If you're developing for Silverlight, then, starting from v3 I think, MediaElement allows a MediaStreamSource descendant as its source. The descendant class is responsible for streaming the data in a format known to MediaElement to a stream, in chuncks of generated samples. There may be lag and buffer issues when building a "on-the-fly-immediate-response" kind of application, but in general, it works very, very well. I don't have links handy, but google MediaStreamSource, and you're bound to find some useful examples. -- Willem van Rumpt
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