Thread View: alt.games.x-com
1 messages
1 total messages
Started by Shaun Green Greenish9
Tue, 29 Sep 1998 00:00
Ooops... (RE: New X-COM beta test)
Author: Shaun Green Greenish9
Date: Tue, 29 Sep 1998 00:00
Date: Tue, 29 Sep 1998 00:00
124 lines
4592 bytes
4592 bytes
Okay, I've just realised that a few messages I meant for the ng have
been sent to various people...so I've tried to rescue what I meant to
post. Here's one:
Subject:
Re: New X-COM Beta Test
Date:
Tue, 29 Sep 1998 20:40:39 +0100
From:
"Shaun Green (Greenish9)"
<gree...@greenshb.globalnet.co.uk>
To:
Joe Schulte <ki...@earth.execpc.com>
References:
1 , 2 , 3 , 4 , 5
One line (or two!) at the bottom:
Joe Schulte wrote:
>
> Jakob (imma...@pacifier.com) wrote:
>
> : This post was funny...
>
> : >Are we talking something based on the first X-com, or the (IMO) terrible
> : >Apocalypse. Assuming we're talking about the classic, here....
> : >
> : >: *An inventory that is easier and less time consuming to use,
> : >
> : >Defaults. Don't arm guys based on what is loaded into the transport first.
> : >I want to be able to assign Bob to a skyranger and equip him with X, Y,
> : >and Z.
>
> : You mean like in the "terrible Apocalypse"?
>
> Yes, like in the Terrible Apocalypse. I didn't say that the game didn't
> have any redeeming features, did I?
>
> : >Unless I change that, I *always* want him to be equipped with X, Y, and Z.
> : >
> : >: *Higher screen resolutions and SVGA graphics + maybe zoomable tactical
> : >: screen
> : >
> : >And on that, spooky environments. Hunting aliens in a farmstead was
> : >nothing special - doing it at night with spooky music, crickets, and the
> : >like was sometimes almost frightening.
> : >
> : >Meanwhile, running around a mall with neon everywhere and bright red suits
> : >was just, well, bad.
> : >
> : >: *A prone position for my poor troops!!
> : >
> : >Crawling and the like would be good, too.
>
> : You mean like in the "terrible Apocalypse"?
>
> See above, smart ass.
>
> : >Maybe make them able to hide?
> : >Base their chance of detection by an alien on cover, range, lighting, etc.
> : >
> : >: *Audio Speech along the lines of "Arrrrgghh! I`m hit!!!" when a soldier
> : get
> : >: shot by a gut
> : >: splattering Plasma gun blast! Instead of "Xavier Harrison has died from
> : >: fatal injuries"
> : >
> : >And when someone just plain dies (instead of bleeding to death), TELL ME
> : >that "Xavier Harrison has died", don't just have him drop and have him
> : >replaced by "corpse". Sometimes I'm not sure who just got bagged, and I'd
> : >like to know.
>
> : You mean like in the "terrible Apocalypse"?
>
> See above.
>
> : >: *A really cool ending FMV movie!
> : >
> : >I'd happily miss out on this for a good game.
>
> : <snip>
>
> Nothing witty to say here?
>
> : >Sounds good to me, but this'd take the game in whole new directions (the
> : >stratgic play, not the deathmatch kinda thing). It'd be incredibly hard
> : >for X-Com to win a game like this, IMO. The aliens wouldn't have too much
> : >trouble discovering the general location of the X-Com base. Once that
> : >happens, they can either avoid it or swamp it.
>
> : <snip>
>
> : >More stuff that is a good idea, but isn't really necessary. Making the
> : >terrain less blocky would be nice, but besides that, I loved how the
> : >modular terrain worked in X-Com. A lot of "the same" without becoming "the
> : >same old same old".
> : >
> : >Also, PLEASE make sure terrain features are fully destructible. There have
> : >been times when it would have been too costly to take a bunch of aliens in
> : >a barn out.
>
> : You mean like in "terrible Apocalypse"?
>
> : >So instead I just set the thing on fire, or started systematically taking
> : >out the walls.
> : >
> : >Making it so that a building could collapse after losing enough of its'
> : >bottom structure would be nice, too.
>
> : Ah, and that would be similar to the gravity in "terrible Apocalypse"?
>
> : Personally, I liked the game...
>
> Good for you. Your point?
His point - and mine - is that Apoc. was not "terrible" - it was an
excellent, fun and well-thought out game. All games have their
fallacies - UFOs dumb aliens (gosh, XCOM are here. Lets walk up top
them and be shot, shall we?) for a start.
Greenish_9
Thread Navigation
This is a paginated view of messages in the thread with full content displayed inline.
Messages are displayed in chronological order, with the original post highlighted in green.
Use pagination controls to navigate through all messages in large threads.
Back to All Threads