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1 messages
1 total messages Started by Simon Trowman Tue, 15 Sep 1998 00:00
UFO ( Profit through Manufacturing )
#374
Author: Simon Trowman
Date: Tue, 15 Sep 1998 00:00
25 lines
1438 bytes
PROFIT THROUGH MANUFACTURING

1) Theres a fair bit of dosh to be made from manufacturing items that can
actually be sold for more than their production cost.   You can experiment
to find which items you prefer to peddle, but as far as the profit to cost
ratio works out,  the fusion ball launcher is on the top of my list, just
above laser Cannons.

2) If your looking to exploit this early in the game ( ie, before your
engineers get busy with some real work) you can build and sell motion
scanners to keep the funds rolling.  Dont turn you nose up at any amount of
profit, because every grenade helps!

3) Only ever manufacture Items that you *really* need ( ie. essential
crafts ). Try to avoid having to manufacture your own ammo as most deplete
your treasured amount of  ELERIUM-115.   A better tactic is to capture as
much ammo as possible during missions.

PS: send your own questions to the newsgroup, In the subect box type " UFO
(question) ". Its as simple as that.

=============================
>From Simon Trowman

Please replace NOSPAM with clara
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