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Started by Simon Trowman
Tue, 15 Sep 1998 00:00
UFO ( Profit through Manufacturing )
Author: Simon Trowman
Date: Tue, 15 Sep 1998 00:00
Date: Tue, 15 Sep 1998 00:00
25 lines
1438 bytes
1438 bytes
PROFIT THROUGH MANUFACTURING 1) Theres a fair bit of dosh to be made from manufacturing items that can actually be sold for more than their production cost. You can experiment to find which items you prefer to peddle, but as far as the profit to cost ratio works out, the fusion ball launcher is on the top of my list, just above laser Cannons. 2) If your looking to exploit this early in the game ( ie, before your engineers get busy with some real work) you can build and sell motion scanners to keep the funds rolling. Dont turn you nose up at any amount of profit, because every grenade helps! 3) Only ever manufacture Items that you *really* need ( ie. essential crafts ). Try to avoid having to manufacture your own ammo as most deplete your treasured amount of ELERIUM-115. A better tactic is to capture as much ammo as possible during missions. PS: send your own questions to the newsgroup, In the subect box type " UFO (question) ". Its as simple as that. ============================= >From Simon Trowman Please replace NOSPAM with clara
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