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Thread View: alt.games.x-com
4 messages
4 total messages Started by Bruno Beam Thu, 16 Dec 2004 08:33
X-Com was a commercial FAILURE !!!!
#35853
Author: Bruno Beam
Date: Thu, 16 Dec 2004 08:33
1 lines
840 bytes
The reason is simple : It had no ninjas ...
Re: X-Com was a commercial FAILURE !!!!
#35854
Author: Mel C
Date: Thu, 16 Dec 2004 18:33
8 lines
1209 bytes
Bruno Beam wrote:

> The reason is simple : It had no ninjas ...

 I disagree. Just because you can't see them, doesn't mean they're not
there...

 - MEl C
Re: X-Com was a commercial FAILURE !!!!
#35855
Author: Raille
Date: Thu, 16 Dec 2004 21:31
16 lines
1752 bytes
"Mel C" <mel@EGGSthe-eendBACON.orgSPAM> wrote in message 
news:41c1d522$0$78010$ed2619ec@ptn-nntp-reader01.plus.net...
> Bruno Beam wrote:
>
>> The reason is simple : It had no ninjas ...
>
> I disagree. Just because you can't see them, doesn't mean they're not
> there...
>
> - MEl C

If you were lucky we saw them, usually you just heard one of your troopers 
scream, then a dead body laying on the ground. Evil, very very evil

Raille
Re: X-Com was a commercial FAILURE !!!!
#35856
Author: Skybuck Flying
Date: Sat, 18 Dec 2004 01:51
29 lines
2037 bytes
Actually I believe the very good old transport tycoon game (which had real
millionear music ;)) had a ufo fly by once and then followed by an x-com
plane ;) :)

Bye,
  Skybuck :D

"Raille" <raille@yahoo.com> wrote in message
news:1103232696.25fdf3191dd60396ae7a85f5e537d7c2@teranews...
>
> "Mel C" <mel@EGGSthe-eendBACON.orgSPAM> wrote in message
> news:41c1d522$0$78010$ed2619ec@ptn-nntp-reader01.plus.net...
> > Bruno Beam wrote:
> >
> >> The reason is simple : It had no ninjas ...
> >
> > I disagree. Just because you can't see them, doesn't mean they're not
> > there...
> >
> > - MEl C
>
> If you were lucky we saw them, usually you just heard one of your troopers
> scream, then a dead body laying on the ground. Evil, very very evil
>
> Raille
>
>
>
>
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