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6 messages
6 total messages Started by Majick Mon, 17 May 2004 20:47
Craft laser cannons require Elerium?
#35766
Author: Majick
Date: Mon, 17 May 2004 20:47
2 lines
1011 bytes
Can I take it that this new requirement is related to my trying out
XComUtil, rather than me never noticing this feature before?
Re: Craft laser cannons require Elerium?
#35767
Author: noctrnl
Date: Mon, 17 May 2004 21:01
7 lines
979 bytes
"Majick" <pushthelionheart@y2j.com> wrote:

>Can I take it that this new requirement is related to my trying out
>XComUtil, rather than me never noticing this feature before?

I suppose so.  Ordinarily, they require no special materials.  It's
the plasma cannons that require elerium.
Re: Craft laser cannons require Elerium?
#35768
Author: Hobbes
Date: Tue, 18 May 2004 01:34
7 lines
1217 bytes
"Majick" <pushthelionheart@y2j.com> wrote in message news:<c8b8c0$gg$1@newsg1.svr.pol.co.uk>...
> Can I take it that this new requirement is related to my trying out
> XComUtil, rather than me never noticing this feature before?

XComUtil feature. They're modified when you choose the improved laser option.

Hobbes
Re: Craft laser cannons require Elerium?
#35769
Author: Majick
Date: Tue, 18 May 2004 16:05
15 lines
1510 bytes
> > Can I take it that this new requirement is related to my trying out
> > XComUtil, rather than me never noticing this feature before?
>
> XComUtil feature. They're modified when you choose the improved laser
option.
>
That's what I thought :-) Is there a way of turning this off? I've been
looking, but XCU doesn't seem to have an uninstall option. I may, of course,
just be being thick again...

> Hobbes

Majick
Who doesn't like assaulting downed terror ships when it was an Ethereal
terror mission...
Re: Craft laser cannons require Elerium?
#35770
Author: Hobbes
Date: Tue, 18 May 2004 22:23
10 lines
1379 bytes
> That's what I thought :-) Is there a way of turning this off? I've been
> looking, but XCU doesn't seem to have an uninstall option. I may, of course,
> just be being thick again...

There's no need for an uninstall option: simply run XcuSetup and
choose No to the options you don't want XComUtil to use. Or, if you
don't want to use XComUtil at all, don't use RunXCom to start the game
but the game's default startup (ufo.bat or something like that).

Hobbes
Re: Craft laser cannons require Elerium?
#35771
Author: RandallW
Date: Thu, 20 May 2004 06:10
11 lines
1324 bytes
"Majick" <pushthelionheart@y2j.com> wrote in message
news:c8dc7q$jk0$1@newsg1.svr.pol.co.uk...
>
> Majick
> Who doesn't like assaulting downed terror ships when it was an Ethereal
> terror mission...
>

I'd rather face Ethereals than Chrissies....unless I have agents who haven't
been PSI-sorted, and they start lobing grenades at his/her buddies.
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