Thread View: alt.games.x-com
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Started by Majick
Mon, 17 May 2004 20:47
Craft laser cannons require Elerium?
Author: Majick
Date: Mon, 17 May 2004 20:47
Date: Mon, 17 May 2004 20:47
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Can I take it that this new requirement is related to my trying out XComUtil, rather than me never noticing this feature before?
Re: Craft laser cannons require Elerium?
Author: noctrnl
Date: Mon, 17 May 2004 21:01
Date: Mon, 17 May 2004 21:01
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"Majick" <pushthelionheart@y2j.com> wrote: >Can I take it that this new requirement is related to my trying out >XComUtil, rather than me never noticing this feature before? I suppose so. Ordinarily, they require no special materials. It's the plasma cannons that require elerium.
Re: Craft laser cannons require Elerium?
Author: Hobbes
Date: Tue, 18 May 2004 01:34
Date: Tue, 18 May 2004 01:34
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"Majick" <pushthelionheart@y2j.com> wrote in message news:<c8b8c0$gg$1@newsg1.svr.pol.co.uk>... > Can I take it that this new requirement is related to my trying out > XComUtil, rather than me never noticing this feature before? XComUtil feature. They're modified when you choose the improved laser option. Hobbes
Re: Craft laser cannons require Elerium?
Author: Majick
Date: Tue, 18 May 2004 16:05
Date: Tue, 18 May 2004 16:05
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> > Can I take it that this new requirement is related to my trying out > > XComUtil, rather than me never noticing this feature before? > > XComUtil feature. They're modified when you choose the improved laser option. > That's what I thought :-) Is there a way of turning this off? I've been looking, but XCU doesn't seem to have an uninstall option. I may, of course, just be being thick again... > Hobbes Majick Who doesn't like assaulting downed terror ships when it was an Ethereal terror mission...
Re: Craft laser cannons require Elerium?
Author: Hobbes
Date: Tue, 18 May 2004 22:23
Date: Tue, 18 May 2004 22:23
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> That's what I thought :-) Is there a way of turning this off? I've been > looking, but XCU doesn't seem to have an uninstall option. I may, of course, > just be being thick again... There's no need for an uninstall option: simply run XcuSetup and choose No to the options you don't want XComUtil to use. Or, if you don't want to use XComUtil at all, don't use RunXCom to start the game but the game's default startup (ufo.bat or something like that). Hobbes
Re: Craft laser cannons require Elerium?
Author: RandallW
Date: Thu, 20 May 2004 06:10
Date: Thu, 20 May 2004 06:10
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"Majick" <pushthelionheart@y2j.com> wrote in message news:c8dc7q$jk0$1@newsg1.svr.pol.co.uk... > > Majick > Who doesn't like assaulting downed terror ships when it was an Ethereal > terror mission... > I'd rather face Ethereals than Chrissies....unless I have agents who haven't been PSI-sorted, and they start lobing grenades at his/her buddies.
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