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Thread View: alt.games.x-com
9 messages
9 total messages Started by Bateau Sun, 26 Oct 2003 06:58
X-Com pnp RPG
#35463
Author: Bateau
Date: Sun, 26 Oct 2003 06:58
8 lines
1235 bytes
Anyone seen this? http://www.silverblades-suitcase.com/xcom/index.html
-- 
|    _             .\ ~~   _       ^~
|   <')_,/    ,  ;  .\   >(')__,  . ` '  ,
|   (_~=/   \._`.'.  .\   (_~_/         _,      _..-''-._,____,----,____
|    ='-     \=~_) ;  .\ ~^~~^~   ` (_~_/        `'--'`  `~~~~)_)=\_\-.(
|             -'=      .\    ~^~    ~^~~^~
ICQ:11367619 EMAIL:bateau:-)jupiter-io.net WEB:http://tyrian2000.cjb.net
Re: X-Com pnp RPG
#35464
Author: Steven (Silverblade)
Date: Sun, 26 Oct 2003 14:50
21 lines
2000 bytes
I still need to update it to 3rd ed one day , and put in a text file
download of all the rules :)

-- 
Silverblades Suitcase
www.silverblades-suitcase.com
I'd rather be a Fool who believes in Dragons,
than a King who believes in Nothing

silverNOSPAM@NOSPAMsteve14.freeserve.co.uk
Remove NOSPAM from email address to reply!
"Bateau" <Gamera@work.stomping.aza> wrote in message
news:b2smpvotppdsj4288repl28kpo1c1qjes1@4ax.com...
> Anyone seen this? http://www.silverblades-suitcase.com/xcom/index.html
> -- 
> |    _             .\ ~~   _       ^~
> |   <')_,/    ,  ;  .\   >(')__,  . ` '  ,
> |   (_~=/   \._`.'.  .\   (_~_/         _,      _..-''-._,____,----,____
> |    ='-     \=~_) ;  .\ ~^~~^~   ` (_~_/        `'--'`  `~~~~)_)=\_\-.(
> |             -'=      .\    ~^~    ~^~~^~
> ICQ:11367619 EMAIL:bateau:-)jupiter-io.net WEB:http://tyrian2000.cjb.net
Re: X-Com pnp RPG
#35465
Author: BladeFireLight
Date: Mon, 27 Oct 2003 02:03
24 lines
2081 bytes
That would be cool... i'd love an updated d20 xcom...

"Steven \(Silverblade\)" <steven.james.1NOSPAM@NOSPAMblueyonder.co.uk> wrote in message news:<JaRmb.183775$SJ5.118894@news-lhr.blueyonder.co.uk>...
> I still need to update it to 3rd ed one day , and put in a text file
> download of all the rules :)
> 
> -- 
> Silverblades Suitcase
> www.silverblades-suitcase.com
> I'd rather be a Fool who believes in Dragons,
> than a King who believes in Nothing
> 
> silverNOSPAM@NOSPAMsteve14.freeserve.co.uk
> Remove NOSPAM from email address to reply!
> "Bateau" <Gamera@work.stomping.aza> wrote in message
> news:b2smpvotppdsj4288repl28kpo1c1qjes1@4ax.com...
> > Anyone seen this? http://www.silverblades-suitcase.com/xcom/index.html
> > -- 
> > |    _             .\ ~~   _       ^~
> > |   <')_,/    ,  ;  .\   >(')__,  . ` '  ,
> > |   (_~=/   \._`.'.  .\   (_~_/         _,      _..-''-._,____,----,____
> > |    ='-     \=~_) ;  .\ ~^~~^~   ` (_~_/        `'--'`  `~~~~)_)=\_\-.(
> > |             -'=      .\    ~^~    ~^~~^~
> > ICQ:11367619 EMAIL:bateau:-)jupiter-io.net WEB:http://tyrian2000.cjb.net
Re: X-Com pnp RPG
#35466
Author: Steven (Silverblade)
Date: Mon, 27 Oct 2003 12:43
40 lines
2866 bytes
Hm, guess that's another project to work on then, doh! ;)

-- 
Silverblades Suitcase
www.silverblades-suitcase.com
I'd rather be a Fool who believes in Dragons,
than a King who believes in Nothing

silverNOSPAM@NOSPAMsteve14.freeserve.co.uk
Remove NOSPAM from email address to reply!
"BladeFireLight" <kid3@usa.net> wrote in message
news:2e8ed39f.0310261803.47b404a7@posting.google.com...
> That would be cool... i'd love an updated d20 xcom...
>
> "Steven \(Silverblade\)" <steven.james.1NOSPAM@NOSPAMblueyonder.co.uk>
wrote in message news:<JaRmb.183775$SJ5.118894@news-lhr.blueyonder.co.uk>...
> > I still need to update it to 3rd ed one day , and put in a text file
> > download of all the rules :)
> >
> > -- 
> > Silverblades Suitcase
> > www.silverblades-suitcase.com
> > I'd rather be a Fool who believes in Dragons,
> > than a King who believes in Nothing
> >
> > silverNOSPAM@NOSPAMsteve14.freeserve.co.uk
> > Remove NOSPAM from email address to reply!
> > "Bateau" <Gamera@work.stomping.aza> wrote in message
> > news:b2smpvotppdsj4288repl28kpo1c1qjes1@4ax.com...
> > > Anyone seen this? http://www.silverblades-suitcase.com/xcom/index.html
> > > -- 
> > > |    _             .\ ~~   _       ^~
> > > |   <')_,/    ,  ;  .\   >(')__,  . ` '  ,
> > > |   (_~=/   \._`.'.  .\   (_~_/         _,
_..-''-._,____,----,____
> > > |    ='-     \=~_) ;  .\ ~^~~^~   ` (_~_/        `'--'`
`~~~~)_)=\_\-.(
> > > |             -'=      .\    ~^~    ~^~~^~
> > > ICQ:11367619 EMAIL:bateau:-)jupiter-io.net
WEB:http://tyrian2000.cjb.net
Re: X-Com pnp RPG
#35467
Author: Bluemage
Date: Tue, 28 Oct 2003 17:01
14 lines
1550 bytes
Steven (Silverblade) wrote:

> Hm, guess that's another project to work on then, doh! ;)
> 

Honestly, I think something other than D20 would probably work better 
for X-Com.  Though the D20 SRD probably wouldn't be too bad, just take 
it and convert it some, like Mutants and Masterminds did.  But I'm sure 
some other system would work better, to match the stats in the game more.

Besides, if you want alien hunting, there's always GURPS Black Ops. 
Though they're definitely a good bit better than most X-Com rookies.  Heh.

- Bluemage
Re: X-Com pnp RPG
#35468
Author: Dennis Taylor
Date: Wed, 29 Oct 2003 03:25
16 lines
1741 bytes
On 2003-10-28, Bluemage <bluemage42@spammersdie.yahoo.com> wrote:

> Besides, if you want alien hunting, there's always GURPS Black Ops.
> Though they're definitely a good bit better than most X-Com rookies.
> Heh.

	And don't forget Snapshot, the board game on which X-Com's
combat system is based...

	http://zappa.brainiac.com/spaceship/GDW/snapshot.jpeg

_________________________________________________________________________
Dennis Taylor           "Anyone whose days are all the same and free from
dennis@funkplanet.com    want inhabits eternity of a sort."  - Peter Hoeg
_________________________________________________________________________
   PGP Fingerprint: A40B 4A41 F140 9196 C598  B096 5324 F39E 42F9 9A11
Re: X-Com pnp RPG
#35469
Author: Bateau
Date: Wed, 29 Oct 2003 06:24
60 lines
2727 bytes
     _.--""--._       On
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   \)__.    _._(/     Dennis Taylor
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  || __  )_(  __ \\   replied...
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        ``''

>On 2003-10-28, Bluemage <bluemage42@spammersdie.yahoo.com> wrote:
>
>> Besides, if you want alien hunting, there's always GURPS Black Ops.
>> Though they're definitely a good bit better than most X-Com rookies.
>> Heh.
>
>	And don't forget Snapshot, the board game on which X-Com's
>combat system is based...
>
>	http://zappa.brainiac.com/spaceship/GDW/snapshot.jpeg

Which is based on Traveller.
-- 
|    _             .\ ~~   _       ^~
|   <')_,/    ,  ;  .\   >(')__,  . ` '  ,
|   (_~=/   \._`.'.  .\   (_~_/         _,      _..-''-._,____,----,____
|    ='-     \=~_) ;  .\ ~^~~^~   ` (_~_/        `'--'`  `~~~~)_)=\_\-.(
|             -'=      .\    ~^~    ~^~~^~
ICQ:11367619 EMAIL:bateau:-)jupiter-io.net WEB:http://tyrian2000.cjb.net
Re: X-Com pnp RPG
#35470
Author: Andy Bolstridge
Date: Wed, 29 Oct 2003 18:54
29 lines
2283 bytes
"Bateau" <Gamera@work.stomping.aza> wrote in message
news:0vmupv0tinksq0ndc7kq0k1olvq39v3q19@4ax.com...
>      _.--""--._       On
>         ``''
>
> >On 2003-10-28, Bluemage <bluemage42@spammersdie.yahoo.com> wrote:
> >
> >> Besides, if you want alien hunting, there's always GURPS Black Ops.
> >> Though they're definitely a good bit better than most X-Com rookies.
> >> Heh.
> >
> > And don't forget Snapshot, the board game on which X-Com's
> >combat system is based...
> >
> > http://zappa.brainiac.com/spaceship/GDW/snapshot.jpeg
>
> Which is based on Traveller.
> -- 

And, if anyone is interested, there is a Snapshot mod for The War Engine
http://www.shrapnelgames.com/boku/war_engine/6.htm

http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=41;t=000187

For those preferring RPG rules - try BITS's Close Quarters rulebooklet.
http://www.cybergoths.u-net.com/BITS_website/Productsfolder/prod_ACQ.html

Cheers.
Re: X-Com pnp RPG
#35471
Author: Doctor TOC
Date: Sat, 01 Nov 2003 17:04
14 lines
1375 bytes
Steven (Silverblade) wrote:
> I still need to update it to 3rd ed one day , and put in a text file
> download of all the rules :)

Best to convert it to D20 Modern.

Doctor TOC
-- 
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