Thread View: alt.games.x-com
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Started by Scott T Jones
Sun, 14 Sep 2003 18:16
XCOMUTIL 9.41 almost ready
Author: Scott T Jones
Date: Sun, 14 Sep 2003 18:16
Date: Sun, 14 Sep 2003 18:16
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There will soon be a 9.41 version of XCOMUTIL. This is because I have recently discovered two previously unknown DOS versions of XCOM, one of which is in Spanish. I have already sent copies to the people who reported these new versions and as soon as I get confirmation that my new version works, I will release 9.41. ------------------------------- Scott T Jones Author of XCOMUTIL (current version 9.40) Author of APOCUTIL (current version 1.00) ------------------------------- http://XcomUtil.ScottTJones.com
Re: XCOMUTIL 9.41 almost ready
Author: wsmit... Warren
Date: Mon, 15 Sep 2003 03:39
Date: Mon, 15 Sep 2003 03:39
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stj...@aol.com (Scott T Jones) wrote in message news:<20030914141627...@mb-m05.aol.com>... > There will soon be a 9.41 version of XCOMUTIL. This is because I have recently > discovered two previously unknown DOS versions of XCOM, one of which is in > Spanish. I have already sent copies to the people who reported these new > versions and as soon as I get confirmation that my new version works, I will > release 9.41. Scott, Any chance we can get the bug in the craft weapons configuration fixed? For the craft-mounted Laser Canon, Xcomutil changes the values for Damage and Accuracy to whatever is listed as the Damage. It ignores the value you give it for Accuracy and just uses the Damage value for both of those figures. It does *not* do this for the Guass Cannon for TFTD, just for the UFO Laser Cannon. All the others seem to work properly except this one. It'd be great to have this fixed so we can tweak this weapon to be more useful. I just tested this with version 9.4 and it still follows this behavior. Thanks. Warren
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