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Thread View: alt.games.x-com
2 messages
2 total messages Started by Scott T Jones Sun, 14 Sep 2003 18:16
XCOMUTIL 9.41 almost ready
#35277
Author: Scott T Jones
Date: Sun, 14 Sep 2003 18:16
11 lines
1116 bytes
There will soon be a 9.41 version of XCOMUTIL.  This is because I have recently
discovered two previously unknown DOS versions of XCOM, one of which is in
Spanish.  I have already sent copies to the people who reported these new
versions and as soon as I get confirmation that my new version works, I will
release 9.41.
-------------------------------
Scott T Jones
Author of XCOMUTIL (current version 9.40)
Author of APOCUTIL (current version 1.00)
-------------------------------
http://XcomUtil.ScottTJones.com
Re: XCOMUTIL 9.41 almost ready
#35278
Author: wsmit... Warren
Date: Mon, 15 Sep 2003 03:39
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stj...@aol.com (Scott T Jones) wrote in message news:<20030914141627...@mb-m05.aol.com>...
> There will soon be a 9.41 version of XCOMUTIL.  This is because I have recently
> discovered two previously unknown DOS versions of XCOM, one of which is in
> Spanish.  I have already sent copies to the people who reported these new
> versions and as soon as I get confirmation that my new version works, I will
> release 9.41.


Scott,

Any chance we can get the bug in the craft weapons configuration
fixed?  For the craft-mounted Laser Canon, Xcomutil changes the values
for Damage and Accuracy to whatever is listed as the Damage.  It
ignores the value you give it for Accuracy and just uses the Damage
value for both of those figures.  It does *not* do this for the Guass
Cannon for TFTD, just for the UFO Laser Cannon.  All the others seem
to work properly except this one.  It'd be great to have this fixed so
we can tweak this weapon to be more useful.  I just tested this with
version 9.4 and it still follows this behavior.

Thanks.

Warren
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