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Thread View: alt.games.x-com
4 messages
4 total messages Started by Skybuck Flying Fri, 15 Aug 2003 20:14
ufo2000
#35215
Author: Skybuck Flying
Date: Fri, 15 Aug 2003 20:14
5 lines
1040 bytes
dont forgot to google for ufo2000

it s a multiplayer mod for xcom1 :D

see this as a reminder :P :D
Re: ufo2000
#35216
Author: Tommy Persson
Date: Sat, 16 Aug 2003 12:51
10 lines
1284 bytes
Skybuck Flying wrote:
> dont forgot to google for ufo2000
> 
> it s a multiplayer mod for xcom1 :D
> 
> see this as a reminder :P :D
> 
> 
> 
Either that or you can go straight to http://ufo2000.sourceforge.net/
Re: ufo2000
#35217
Author: se... Serge Semashko
Date: Tue, 19 Aug 2003 15:41
20 lines
1502 bytes
Skybuck Flying wrote
> it s a multiplayer mod for xcom1 :D

UFO2000 is not a mod, it is a remake :-)

The difference is that mods use original game code and are restricted
with the limitations of the original game engine.

UFO2000 uses no code from the original xcom1, everything is written
from scratch. It currently uses data files from xcom1 for loading
graphics and sounds, that's why look and feel from xcom1 is preserved.
But UFO2000 can also use any data files compatible with x-com data
format, for example from existing x-com mods.

UFO2000 can also be considered a free opensource tactical game engine
which implements multiplayer and currently uses data files from xcom1
to display graphics.

It is written in portable C++ and can be compiled and run on most
popular operating systems including Windows, Linux, FreeBSD.
Re: ufo2000
#35218
Author: Skybuck Flying
Date: Wed, 20 Aug 2003 10:31
1 lines
1089 bytes
Thx for explaining that serge ;)
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