Thread View: alt.games.x-com
4 messages
4 total messages
Started by Skybuck Flying
Fri, 15 Aug 2003 20:14
ufo2000
Author: Skybuck Flying
Date: Fri, 15 Aug 2003 20:14
Date: Fri, 15 Aug 2003 20:14
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dont forgot to google for ufo2000 it s a multiplayer mod for xcom1 :D see this as a reminder :P :D
Re: ufo2000
Author: Tommy Persson
Date: Sat, 16 Aug 2003 12:51
Date: Sat, 16 Aug 2003 12:51
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Skybuck Flying wrote: > dont forgot to google for ufo2000 > > it s a multiplayer mod for xcom1 :D > > see this as a reminder :P :D > > > Either that or you can go straight to http://ufo2000.sourceforge.net/
Re: ufo2000
Author: se... Serge Semashko
Date: Tue, 19 Aug 2003 15:41
Date: Tue, 19 Aug 2003 15:41
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Skybuck Flying wrote > it s a multiplayer mod for xcom1 :D UFO2000 is not a mod, it is a remake :-) The difference is that mods use original game code and are restricted with the limitations of the original game engine. UFO2000 uses no code from the original xcom1, everything is written from scratch. It currently uses data files from xcom1 for loading graphics and sounds, that's why look and feel from xcom1 is preserved. But UFO2000 can also use any data files compatible with x-com data format, for example from existing x-com mods. UFO2000 can also be considered a free opensource tactical game engine which implements multiplayer and currently uses data files from xcom1 to display graphics. It is written in portable C++ and can be compiled and run on most popular operating systems including Windows, Linux, FreeBSD.
Re: ufo2000
Author: Skybuck Flying
Date: Wed, 20 Aug 2003 10:31
Date: Wed, 20 Aug 2003 10:31
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Thx for explaining that serge ;)
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