🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Thread View: alt.games.x-com
5 messages
5 total messages Started by wsmit... Warren Thu, 15 May 2003 14:07
Alien base weirdness
#34953
Author: wsmit... Warren
Date: Thu, 15 May 2003 14:07
27 lines
2138 bytes
Was playing X-Com last night, and decided to take out a remote Alien
base in Australia.  (I'm using Xcomutil if it matters.)  Upon the
tactical battle loading, I found my entire force encased in a solid
wall.  I could turn units in place, but nobody could move as they were
surrounded by dirt.  I didn't try to press the "Down" key, so I don't
know if that would have worked or not.  I saved the game and reloaded,
but the results were the same.  So, I aborted and reloaded a save
prior to sending off the strike force.  I took the same exact steps,
but things were different this time.  My force was no longer embedded
in the earth, but was instead suspended in mid-air in an other-wise
normal alien base.  Having just said that, I didn't actually check
elsewhere to see if lvl 2 existed at all, but the ground level of the
base seemed OK, and I successfully concluded the battle.  I was able
to lower each man to the ground using the "Down" arrow regardless of
whether there was a grav shaft below the soldier or not.

Anyone else seen weirdness like this for alien base attacks?  Any idea
what causes it or how to prevent it for the future?  Does Xcomutil
have something to do with it?  I haven't altered any map files or
messed with anything that I would think would have an effect on it.  I
haven't played XCom in ages, so I can't say whether this is a regular
or rare occurance, but I do recall seeing something similar before,
though I forget the details at this point.

Thanks for any help.

Warren
Re: Alien base weirdness
#34954
Author: stj... Scott T Jones
Date: Thu, 15 May 2003 15:33
9 lines
1061 bytes
XcomUtil COULD be the culprit.  It does special processing on the position of
units in alien bases.  However, I have not seen that problem in any officially
released version.
-------------------------------
Scott T Jones
Author of XCOMUTIL (current version 9.30)
Author of APOCUTIL (current version 1.00)
-------------------------------
http://XcomUtil.ScottTJones.com
Re: Alien base weirdness
#34955
Author: RMF Smith
Date: Thu, 15 May 2003 17:32
13 lines
1210 bytes
In message <81d917d0.03051...@posting.google.com>, Warren 
<wsmit...@yahoo.com> writes

>Upon the
>tactical battle loading, I found my entire force encased in a solid
>wall.
>
>Anyone else seen weirdness like this for alien base attacks?

Yes, seems to happen when I've got *a lot* of stuff at a base ... 
?overflow problem?
-- 
Rex M F Smith
Re: Alien base weirdness
#34956
Author: aa... Hobbes
Date: Fri, 16 May 2003 01:02
2 lines
801 bytes
That has happened to me a couple of times also. The tactical screen
gets completely black and I have to quit the game and reload.
Re: Alien base weirdness
#34957
Author: RMF Smith
Date: Fri, 16 May 2003 05:06
12 lines
1450 bytes
In message <7f3d053f.03051...@posting.google.com>, Hobbes 
<aa...@rocketmail.com> writes
>That has happened to me a couple of times also. The tactical screen
>gets completely black and I have to quit the game and reload.

I've almost won one game when it stuck ... the squad were in the wall 
above and to one side of a door ... with a line of sight into a room.

However, the last alien never entered that room so I wasn't able to take 
the swine out!
-- 
Rex M F Smith
Thread Navigation

This is a paginated view of messages in the thread with full content displayed inline.

Messages are displayed in chronological order, with the original post highlighted in green.

Use pagination controls to navigate through all messages in large threads.

Back to All Threads